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Dawn of Fantasy


  by Konstantin Fomenko on November 12, 2014 - Replies 4 - Add Comment

We have a pretty awesome patch for you today! And we promise we won`t wipe anyone`s towns this time around. This time around we looked into making game run smoother, much smoother and to rework out combat model. We still have a bit of work left - and by the time we are done next week you won`t recognize the combat. Such thing as battalions fighting as one, and unit turn times and animation blending are still left to do, meanwhile we have added unit to unit collision and rebalanced a few things about combat. We thank you for continuous support, and hope you`ll continue to enjoy the game. [... Read more

As some of you have noticed we had major problem with accessing player towns last night. This has now been fixed, but we would like to sincerely apologize for the time you were not able to play. Every account that was effected - has been given a royal compensation - a fully build up town, with Dragon, Wizard, and all key buildings. You might notice that some of the building placement and unit composition is not the same as it was before. If you encounter any problems with this, or missing a key unit, our moderators will be glad to help you. Thank you for your understanding and supportiv... Read more

Dear Players, In today`s patch we looked into making things more appealing for our new players, The new Economic Boost features increases player income by giving 10X more resources their workers gather, and scales down as their progress through the early game. We hope this will help new players get attached to the game faster, and will eliminate all these "it`s very slow to start" concerns. We also included several improvements across the board with notifications, announcements, email check and so on. And by popular demand - we are raising reward for inviting your friends from 1 to 3 Days Pr... Read more

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ABOUT REVERIE WORLD STUDIOS                                                                                        

Formed in 2001 as Reverie Entertainment Ltd., the company now known as Reverie World Studios, INC is incorporated in Canada since November 2005. Based in Ontario, Reverie is committed to making a name for itself in the burgeoning Canadian games industry. Boasting a completed next-generation game engine, two successfully released MMORTS titles and a team of talented and experienced designers, the company is set to take full advantage of the rapidly expanding market for interactive entertainment media.

The team behind Kingdom Wars and Dawn of Fantasy consolidates a vast amount of experience within the games industry, with much of that specifically in the field of Real-Time Strategy games. Of particular note, Dawn of Fantasy's lead designer, lead writer and audio director are a team with a successful history, having previously worked together on several million-selling RTS games.

With staff members hailing from Calgary, Quebec, and Ontario, Reverie taps a broad range of Canadian talent, operating in a multi-cultural environment. To minimize overheads in its start-up phase, the company currently makes efficient use of virtual office technology where possible, allowing it to connect its labor resources without risking an excessive amount of capital.

Inspired by other successful Canadian game development companies, Reverie's goal is to become a leading exporter of interactive media and retain a concentrated talent pool capable of pushing the boundaries of the industry. With work starting on Reverei`s third title, the scene is set for Reverie to expand and grow, producing outstanding games and continuing to develop the company. From the outset, Reverie has built its team with a focus on talent, innovation and excellence. It is this unique combination that will place Reverie World at the forefront of the industry for years to come.

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