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#21
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I wouldn't think so. Might be too overpowering.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#22
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Quote:
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#23
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Ah, the direct approach. That always works, although a backup plan or alternate options are often a good idea just for diversity's sake.
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#24
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Quote:
Thanks
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#25
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I'd love to see this. The lack of this feature is what kills siege towers and ladders in most games. Taking control of the walls, and gates and towers for that matter, should be big in sieges.
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---------------------------------------------- www.RTSCommunity.com ---------------------------------------------- |
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#26
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Like in Rome Total War would be a good example i'd guess.
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#27
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More like the only example (to my knowledge, at least). Definitely an underused feature with a lot of excellent applications.
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---------------------------------------------- www.RTSCommunity.com ---------------------------------------------- |
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#28
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Yeah, it's realistic too.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#29
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wow kewl ///////
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#30
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__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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