Username:    Password:    Remember Me?         

map sizes - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2007, 04:54 AM
darath darath is offline
Junior Member
 
Join Date: Jun 2007
Location: ireland
Posts: 13
darath has a default reputation
Default map sizes

will the map on the dof web be split into sections for the game or played all at once
Reply With Quote
  #2  
Old 08-27-2007, 12:10 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

From what we've heard, individual battles are all instanced, so you're probably looking at a square region with set boundaries.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #3  
Old 08-29-2007, 01:06 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Depends on the map, althought most maps are masive; I would say maybe 2-5 times biger then bfme1-2/cnc3 maps
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
  #4  
Old 08-29-2007, 01:16 PM
SPARROW94 SPARROW94 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 762
SPARROW94 is disliked by many
Default

<<>>
Reply With Quote
  #5  
Old 08-29-2007, 07:31 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

Quote:
Originally Posted by Konstantin Fomenko

Max zoom out:





Since our maps vary greatly in size I`ll have to describe it myself by giving a few examples from standard skirmish gameplay.

Map with two player towns on it would be around 6 by 6 max zoomed out screens.

Map with four player towns - 9 by 9.

With 6 player towns - 11 by 11.

With 8 - 13 by 13.
I found that pretty informative, myself.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #6  
Old 08-30-2007, 11:59 AM
Ndition Ndition is offline
Elven Sect:
Sorcerer
 
Join Date: May 2007
Location: Kingdom of Sweden
Posts: 117
Ndition has a default reputation
Default

We all love huge maps don't we?
Reply With Quote
  #7  
Old 08-30-2007, 02:13 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Quote:
Originally Posted by Ndition View Post
We all love huge maps don't we?
Yes indeed. I love them when they have huge castles too. You kow what would be cool? A map with all abandoned castles that you have to capture and then fight. Oh another question which I think might have been asked, (if so sorry for double posting) can you take the remains of an enemy castle and build it up into another castle for your army?

Thanks
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #8  
Old 08-30-2007, 04:54 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

I've always felt that buildings should leave behind ruins, and those ruins should in turn impart a discount if you build over them (re-using the destroyed structure, so to speak). Being able to capture walls should go without saying.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #9  
Old 08-30-2007, 05:21 PM
Super Nova Super Nova is offline
Junior Member
 
Join Date: Jul 2007
Posts: 29
Super Nova has a default reputation
Default

Or u could Loot the ruins to get more resourses.That is if u dont want another castle.

Just like on Supreme Commander
Reply With Quote
  #10  
Old 08-30-2007, 05:47 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

I don't think stone foundations are exactly worth money. I think being able to assume control of a base would be nice, but being able to liquidate it into resources could only feed what's commonly referred to as the "steamroller" effect, where the momentum from one victory inevitably leads to the next, resulting in imminent defeat for one player.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 10:20 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.