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  #61  
Old 10-08-2007, 03:21 PM
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Quote:
Originally Posted by olauwers View Post
That is an interesting system. The 100 human problem could be solved by comparing it with something else they know. For example, they say there is an army of humans up ahead. An Orcish army contains 100 people. Thus, there are 100 people up ahead. As long as we find enough comparisons, that system could work.
not all the cases have compirations.. so it wont work for all cases.. and if an orcish army has 20 people then what? you can say 5 times our army.. they dont know calculas.. so if you dont have an exect comperison it doesnt work..

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  #62  
Old 10-08-2007, 04:54 PM
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Originally Posted by Joseph Visscher View Post
Honestly I hope to God that dof doesn't make or get a Artificial Language, we need to focus those resources to the gameplay, 3d art, better animations, better sounds etc, etc. somthing like Artificial Language would be near the bottom of the list in my books anyways.
Yes I wouldn't like to see an artificial language in DoF, too.
But keep going guys, there always is the possibility to include this new language in a mod
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  #63  
Old 10-09-2007, 09:43 AM
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Originally Posted by kostiak View Post
not all the cases have compirations.. so it wont work for all cases.. and if an orcish army has 20 people then what? you can say 5 times our army.. they dont know calculas.. so if you dont have an exect comperison it doesnt work..

kost.
Well, then they'd say army, army, army, army, army.

And as long as you find comparisons for 5, 10, 50, 250, ... you'll be all right

Quote:
Originally Posted by Joseph Visscher View Post
Honestly I hope to God that dof doesn't make or get a Artificial Language, we need to focus those resources to the gameplay, 3d art, better animations, better sounds etc, etc. somthing like Artificial Language would be near the bottom of the list in my books anyways.
That's why DoF isn't spending resources on it

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Originally Posted by Andreas Hollandt View Post
Yes I wouldn't like to see an artificial language in DoF, too.
But keep going guys, there always is the possibility to include this new language in a mod
What exactly do you find the problem with an artificial language? Don't you think it would help realism and authentism of the game? Anyhoo, maybe they could make it an option in the settings menu or something like that.

Last edited by olauwers : 10-09-2007 at 09:46 AM.
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  #64  
Old 10-09-2007, 10:47 AM
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Quote:
Originally Posted by olauwers View Post
That's why DoF isn't spending resources on it

What exactly do you find the problem with an artificial language? Don't you think it would help realism and authentism of the game? Anyhoo, maybe they could make it an option in the settings menu or something like that.
Of course a custom language adds realism. But even though you do all the work creating the language it still requires much time to get it into the game. Dialog texts undergo changes till the final release. So it isn't sufficient to create just the words you need.
As Joseph already said, we really have to concentrate on getting more important things done.
That's why I said keep going and release it as a mod. When the final version is released all dialog texts will be ready for "translation" into the new language.
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  #65  
Old 10-09-2007, 11:13 AM
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Well, maybe just in the form of glyphs/written language. If there was say some document found in the main campaign or inscribed or walls. Or names of Elite troops etc
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  #66  
Old 10-09-2007, 11:16 AM
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Quote:
Originally Posted by Andreas Hollandt View Post
Of course a custom language adds realism. But even though you do all the work creating the language it still requires much time to get it into the game. Dialog texts undergo changes till the final release. So it isn't sufficient to create just the words you need.
As Joseph already said, we really have to concentrate on getting more important things done.
That's why I said keep going and release it as a mod. When the final version is released all dialog texts will be ready for "translation" into the new language.
The text should remain in english (so the game is still understandable) and the lang will be done in the voice-overs.. you will do them anyways and prbably not change them a lot.. so its almost the same wok-time..
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  #67  
Old 10-09-2007, 11:22 AM
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Just a side note: what I say is no official statement, just my 2 cents.
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  #68  
Old 10-09-2007, 11:31 AM
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As Kost said, once you start the voice-overs, you have already made all the dialogues, since it would be foolishness to completely voice-over everything again if you change one or two words. Therefor, it would not matter.
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  #69  
Old 10-10-2007, 04:17 PM
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so in english WASTE OF TIME
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  #70  
Old 10-10-2007, 04:49 PM
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Quote:
Originally Posted by SPARROW94 View Post
so in english WASTE OF TIME
Basically yes. On an off note, wouldn't it be cool if someone from the forums (excluding the Reverie people) could do a voice-over for one of the units?
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