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#61
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kost. |
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#62
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But keep going guys, there always is the possibility to include this new language in a mod ![]() |
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#63
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And as long as you find comparisons for 5, 10, 50, 250, ... you'll be all right ![]() Quote:
![]() What exactly do you find the problem with an artificial language? Don't you think it would help realism and authentism of the game? Anyhoo, maybe they could make it an option in the settings menu or something like that. Last edited by olauwers : 10-09-2007 at 09:46 AM. |
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#64
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As Joseph already said, we really have to concentrate on getting more important things done. That's why I said keep going and release it as a mod. When the final version is released all dialog texts will be ready for "translation" into the new language. |
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#65
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Well, maybe just in the form of glyphs/written language. If there was say some document found in the main campaign or inscribed or walls. Or names of Elite troops etc
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#66
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#67
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Just a side note: what I say is no official statement, just my 2 cents.
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#68
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As Kost said, once you start the voice-overs, you have already made all the dialogues, since it would be foolishness to completely voice-over everything again if you change one or two words. Therefor, it would not matter.
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#69
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so in english WASTE OF TIME
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#70
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Basically yes. On an off note, wouldn't it be cool if someone from the forums (excluding the Reverie people) could do a voice-over for one of the units?
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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