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  #61  
Old 09-20-2007, 03:51 PM
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Originally Posted by Puppeteer View Post
Apart from that, Air
I wonder will there be any necromancy of the sort?
Probably. Darvin metioned something about it. I think the catergory should just be called Death or Disease. That would be cool if while your sieging you could throw dead corpses or something like that to get the people sick or something like that.
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  #62  
Old 09-21-2007, 01:10 PM
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Throwing dead cows was a catapult/trebuchet function where you spread the plagues. But what I meant by Necromancy would be like having units fight on after death for, say, 5 seconds. Or re-animating dead bodies on a timer.
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  #63  
Old 09-21-2007, 01:35 PM
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Throwing dead cows was a catapult/trebuchet function where you spread the plagues. But what I meant by Necromancy would be like having units fight on after death for, say, 5 seconds. Or re-animating dead bodies on a timer.
Cool. Maybe they could add that feature. I'd give them 30 seconds. It could be a high level attack.
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  #64  
Old 09-24-2007, 12:02 AM
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Quote:
Originally Posted by Puppeteer View Post
Apart from that, Air
I wonder will there be any necromancy of the sort?
There will not be Necromancy included in the main game. Originally when the game was called Elements, we did have a Life element planned that would allow necromancy, however we are leaving it out for now and may include it later if we add an Undead race for an expansion.
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  #65  
Old 09-24-2007, 12:33 AM
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You will, of course, have scripting support to manipulate corpses, which will allow for the creation of necromancy spells, won't you?
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  #66  
Old 09-24-2007, 04:00 AM
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The problem is the engine has to support this.
But I think you could circumvent the problem by creating a new unit and removing the corpse rather than really resurrecting the dead unit.
So I'd say yes.

Last edited by Hoenir : 09-24-2007 at 04:04 AM.
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  #67  
Old 09-24-2007, 11:15 AM
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That's exactly what I'm thinking, although without some method of manipulating corpses in the scripting system it can't be done. So long as corpse manipulation is possible, you can make necromancy spells.

So long as the developers are thinking along those lines when creating the scripting system, things should work out beautifully for mappers.
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  #68  
Old 09-24-2007, 12:24 PM
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Through some method of modding, you should be able to really do whatever you like. If it's modifying source code, or scripting in the editor. I'm not sure how in depth the scripting in the editor is, as I personally don't use it, but I will find out what I can and let you guys know.
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  #69  
Old 09-24-2007, 12:27 PM
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Quote:
If it's modifying source code
We can actually mod the source code? Awesomeness!
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  #70  
Old 09-24-2007, 12:39 PM
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wicked this magic system owns
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