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  #41  
Old 08-24-2007, 02:08 PM
olauwers olauwers is offline
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Challenges are always fun! Orcs are ugly Th3y sp34k l33t!
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  #42  
Old 08-24-2007, 05:10 PM
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lol, oli. (reminds me of someone )

Never been an orc fan myself.
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  #43  
Old 08-24-2007, 07:57 PM
SPARROW94 SPARROW94 is offline
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lol, oli. (reminds me of someone )

Never been an orc fan myself.
u guys are so racist and mean lol
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  #44  
Old 09-02-2007, 03:01 AM
Silent_Lamb Silent_Lamb is offline
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Quote:
Originally Posted by Darvin View Post
I can't imagine it not being.



I do have three questions, however:

1) how are wizards built? how much do they cost?

2) what limitations are there on the number of wizards you may build?

3) how do wizards improve / learn new spells? How many spells can we expect a wizard to know?
I would also like to know this.
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  #45  
Old 09-03-2007, 08:41 AM
Seb Seb is offline
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I know this might be later in the thread how ever this is pertaining to the first page... I think the magic system should be fairly complex or as complex as you guys have made

I see it as the more complexity and detail put into the magic the More interesting it is

other than

that you guys have done an excellent job

I look forward to when this finally comes out 10/10 for everything I've read about this game so far
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  #46  
Old 09-03-2007, 09:08 AM
SPARROW94 SPARROW94 is offline
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Why complex??? i want just plain forward
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  #47  
Old 09-03-2007, 10:35 AM
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The Witch King of Angmar The Witch King of Angmar is offline
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Quote:
Originally Posted by SPARROW94 View Post
Why complex??? i want just plain forward
He means the magic system and how it is set up. Not the description of it.
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  #48  
Old 09-04-2007, 02:44 PM
SPARROW94 SPARROW94 is offline
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OH...i still want straight forward
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  #49  
Old 09-05-2007, 10:48 AM
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Ryan Zelazny Ryan Zelazny is offline
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Quote:
Originally Posted by Darvin View Post
I can't imagine it not being.



I do have three questions, however:

1) how are wizards built? how much do they cost?

2) what limitations are there on the number of wizards you may build?

3) how do wizards improve / learn new spells? How many spells can we expect a wizard to know?

Sorry guys, I didn't notice this until it was reposted.

1) Wizards are trained in a building like every other unit, however this building is solely for spellcasters. The cost for the unit is quite high, but the exact figure isn't set in stone.

2) Resources and time basically, we might impose a limit on them for longer games like in the MMO, because theoretically with enough time someone could just build an army of archmages and just wreak havoc with you right off the bat.

3) Wizards must research spells, research takes a long time and requires you to choose the type of magic your Wizard specializes in, or spells he knows. Each wizard is expected to learn between 6-8 spells each.
3)
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  #50  
Old 09-05-2007, 11:26 AM
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Darvin Darvin is offline
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So they're a huge time and resource investment, but have no special costs or requirements. I presume the wizard structure will also be a very expensive facility to build. One way to limit wizards that you may consider would be to limit them via their home structure. Each structure can support only so many wizards, and then the structure can be limited rather than the unit. It is usually much easier to limit structures than units in a manner that doesn't feel artificial.

As well, with such as a system as described here, I think that ressurrection of wizards is an absolute must. With such a steep investment involved in the "raising" of a wizard, losing one will probably be too severe of a loss to realistically recover from.
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