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#41
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They said before I think that thousands of units could be on a screen.
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#42
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It's probably too early to say exact numbers; those could always change. I think the qualitative examples given by Reverie are a decent representation of what to expect. As for variable unit population cost, I'm pretty confident that will be the case.
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#43
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Quote:
![]() I like the idea of having the traditional resources, because cnc3 has only 1 (well, 1 +1/2) which is realy strange making metal buildings out of tiberium. In stronghold 2 they have: Gold, Wood, Meat, Bread, Wheat, Flour, Apples, Cheese, Stone, Iron, Hops, Beer, Geese, Eels, Pig, Grapes, Wine, Candles, Bee's Wax, Pitch, Wool, Cloth and Vegetables. As you can see, it was a tad excessive, including making the weapons as well.
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#44
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but why would i lose? im a uber pwner in bfme2
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#45
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Unless you're playing a FFA, there is a winner for every loser. While it's true that some people intentionally play against worse opponents to artificially inflate their win %, you shouldn't let it bother you.
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#46
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Quote:
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#47
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I was annoyed that in Age of Mythology and Age of Empires 3 (not as much the latter) that microsoft omitted stone.
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#48
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I kind of liked the excessive resources that you needed in stronghold 2
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#49
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It was fun but all the rats and gong and crime was excessive
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#50
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I can agree with those 3, yes. I didn't mind the resources but when it came to my buildings constantly shutting down because someone was stealing something every 5 seconds that just became too much.
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