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  #31  
Old 09-13-2007, 02:07 PM
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One thing I liked about Stronghold 2 was a sandbox mode, where you had free reign to build a castle or anything you wanted with no worry of bandits or enemy players. Once you were satisfied with beautifying your fortress then you could schedule an easy/medium/hard army to attack. Incorporating something like that into the game would be good, as it building a big castle is a lot of fun for me.
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  #32  
Old 09-13-2007, 02:56 PM
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i like the bfme2 gamestyle

really you should be able to choose on each map a different scenario

defend
bfme2 style gameplay "all arms down"
siege
or bfme1 castle "hide in castle until pwnage army"
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  #33  
Old 09-13-2007, 03:58 PM
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Quote:
Originally Posted by iceblast View Post
i like the bfme2 gamestyle

really you should be able to choose on each map a different scenario

defend
bfme2 style gameplay "all arms down"
siege
or bfme1 castle "hide in castle until pwnage army"
Unfortunatly, in those games you would lose most of the time.
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  #34  
Old 09-13-2007, 04:33 PM
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Has there been any discussion or revelation as to what will fuel the economy?

(Lumber, gold, fish, etc.?)
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  #35  
Old 09-13-2007, 05:00 PM
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We have 4 resources that create the economy in DoF. Food, Gold, Wood and Stone.
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  #36  
Old 09-13-2007, 06:42 PM
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Sounds like Age of Empires then.
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  #37  
Old 09-13-2007, 08:38 PM
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Quote:
Originally Posted by jap88 View Post
Sounds like Age of Empires then.
For them most part yes, although i think its better, there are a lot new ways of geting resources such as owning sheep and selling wool for gold. or just killing your enemies armies and looting there corpses for gold and other resources.

Personaly If we add any more resources i think it would be two complex and muti-tasking. If we have different resources it wouldn't make much sense because those are really the main resources they had back then. Food. Wood for weapons ( bows and arrows) and walls and buildings. Stone for walls and buildings. Gold for trading and basicly its 'money' used a payment for soldiers or tributes to allies etc.
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  #38  
Old 09-13-2007, 08:53 PM
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I think it's commonly accepted that either two or four are the number of resources you have.

The less you have, the more depth you lose. The more and you risk becoming a trading simulation, and you really lose focus on what the game is meant to attain.
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  #39  
Old 09-13-2007, 10:12 PM
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Some games do a good job with a single resource; the early C&C games are great examples of this. Warcraft III (without expansion) can almost be thought of to have one resource because of how little wood you need compared to how plentiful it is on every map. As well, there's nothing wrong with three resources.

With that said, I tend to agree that four is the max. Any more and it becomes a little too much to manage on the go.
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  #40  
Old 09-13-2007, 11:11 PM
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Another resource-sided question. What will the unit max limit be? 200? 400?

And will different units add differently to that maximum? For example, a large orc taking 8 points but a small only taking 1.
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