I decided to make some changes to the ''hipotetical'' final map, the black dot points are possible fortress/cities/towns locations. Also take into account that Goblins, Dragons and Ogres aren't playable (Dwarves too, but just for now, they will be in the future). Goblins and ogres are part of the Orc army, and dragons are totally independent, although that every race can control its own dragons. Dwarf mercenaries are controllable by all races too. (not sure if this will be possible in the future)
you will notice I added Aileanstria:
and the dwarf mines of Endhyr:
so here is the map updated:
Reverie World Studios Design Doc. – Regional Descriptions
© 2011-2012 Reverie World Studios, INC.
Terrain Type: Desert – Wasteland, with some empty lakes and lots of dying trees
Major Strongholds: None – this is not a player region
This is the home of ogres, who live here in such numbers that their morning bellows shake the desert sand with a sound like the world ending. Orcs have never sent their armies here, perhaps because there is neither a civilization to destroy nor riches to plunder. Thus Bal Rattha is left to ogres and exiles, and the latter rarely survive for long.
So at first it seems that region cannot be populated by barbarians, but I think that barbarians could be part of the beastmen, take a look:
If these could become mercenaries just as dwarves it could be a nice addition. (Minotaurs are pretty much beastmen, so why not adding more?)
THE DESOLATE HILLS
Terrain Type: empty wasteland with hills and swamp
Major Strongholds: None – this is not a player region
It is unknown why The Desolate Hills are quite so desolate. In the Older Times, humans attempted to settle in the region, but their crops failed and their animals died. Some believe magic corrupts the earth, for the Order of the Deep is said to work their spells here, far from prying eyes. Perhaps the wizards have always worked to keep humans away, and perhaps it is partly due to their influence that goblins also populate these hills, a menace to any who travel through.
then desolate hills could have extra independent races too, maybe because of wizards as you said. but it mainly would be a goblin region, next to the dwarves ones, so expect some goblin-dwarf wars.
About lizardmen and dragons having some kind of relation, that's possible, but take into consideration that sssilistra is an independent dragon region:
Terrain Type: Mountains with open volcanos and dead trees
Major Strongholds: None – this is not a player region
Sssilistra is dragon territory. Its landscape is the stuff of childhood fantasies, though few ever set foot in that wild and powerful place. Amidst the blackened trees, fires spew from the volcanoes, which rumble ever angrily.
So I think that Lizardmen could have dragons and hydras in their armies (as well as other giant lizards/dinosaurs)
But just like ogres and goblins have their own territory, and work together with orcs, dragons would have sssilistra, and would work with the lizardmen the same way orcs/goblins/ogres do. I wouldn't annex/add sssilistra region to the lizardmen empire though.
About the insect race, it is uncommon, and I don't know of any other race that could be a good replacement, maybe tritons? but these are amphibious so it could be a bit problematic to balance.
giants are too big to be a main race. Battalions of giants would create many balancing issues. Though I don't discard them at all as they could be a support race for a main race, the same way goblins and ogres support orcs. Maybe beastmen.
The other race I considered too, are daemons:
But they have a huge relation with the fire element, and they remind me a lot the dragon race.
I don't know what the devs think about all this.
Last edited by nightovizard : 03-17-2014 at 05:06 PM.
I figured I`ll post some concept art we made before when we were considering all these extra races Just to keep the discussion going and imagine flowing
so are dragons actually going to be humanoid beings too? That changes the view I had about them a lot.
Then lizardmen idea and that dragon idea are actually very very similar.
also didn't expect to have amphibious beings such as salamanders in dof:
Close to my lizardmen civilization race idea, although I imagined them more hostile and carnivore.
dinosaur kind of.
oh yes I'm glad to see you thought about beastmen too
don't forget about lycans/werewolves
Strange you didnt thought about the undead nor did any concepts for them:
Last edited by nightovizard : 03-19-2014 at 12:05 PM.
Taking into consideration: http://www.reverieworld.com/forums/a...8&d=1395068946
allow me to make some more suggestions for the dragon race and the others:
For some reason the design of that dragon reminds me of the Templars, and that does not fit at all with such a ''dark'' and monster race like the dragons are. They would have to be different from lizards/dinosaurs, which I'm going to talk about them just next to the dragons.
This would fit a lot more for dragons:
So the idea is that they would be human like, with that I mean they would walk using 2 legs and without bending at all, just like a human being walks (Straight up). But unlike the big dragons, most of dragon infantry wouldn't have wings, nor to be able to use fire. (They would keep a tail though, not very long). As their skin is very hard and resistant, they wouldn't use much armor. Of course they would resemble dragons and have its skin and characteristics. I don't see them using any kind of shields, consider dual swords wielding for them.
that salamander amphibious being looks fine, but I would add different kinds of reptiles to this race, more hostile and dinosaur looking, different from dragons.
Crocodiles, T-rex, raptors, triceratops, iguanas, lizards... any reptile you can imagine (But not dragons). Unlike dragons they would resemble more raptors than humans (They aren't straight up, think about a raptor walk and stand position: http://www.foroswebgratis.com/imagen...by_vinree2.jpg ). in addition they would be used to live in dense jungles and swamps. (would resemble the Mayans in some way, as these jungles would be located in another continent at the other side of the great sea, like South America) Perhaps Hydras could be found on that continent too. unlike dragons, this race would use some kind of shields, as their skin is not that hard.
well some of them are already ingame, and I suppose thy will be added as a new playable race soon. If possible I would expand their territory a bit to the north and the east.
Posible steam additions:
Posible non-steam unit additions:
The in game minotaur would be part of this men/beast hybrid race. They would resemble a bit the Vikings and barbarians from north Europe during the roman empire, as well as some Greek mythology. where this could be placed? well I thought they could be next to the dwarves, at the north.
Lycans/werewolves, rat men, centaurs, harpies, satyrs... All with a barbarian feeling.
surprised you didn't had any concepts for them yet. Undead is a very possible race to be added to the game. Basically Vampire lords would lead an army of zombies and skeletons and other necromancers. I would place them next to the beastmen and the orcs, at the south. The reason is that the deadlands are placed there, and because of the relation lycans and vampires have, that's why I decided to put beastmen-undead next to the other. The lands basically would be wastelands with dead trees, swamps and a lot of fog.
------Insectoid men--------(the swarm?)
The plan was to add another race but since I discovered that dragons where going to be an official race too, there are already 8 races, the only thing is that the lizardmen would live in an entire continent alone, so I don't know if another race should be added next to them. That's why I thought about some kind of insect beings, both lizardmen and insect men would be exotic races living in jungles found in another continent:
Also considered Tritons, daemons and giants too, but they don't seem possible neither practical at all as main races. I could say dark/blood elves too, but there are already 3 regions of elves ingame.
These are features and additions that future patches and expansions could add, as for now the main goal is fixing most of the game bugs and issues, and improve its performance and playability.
Last edited by nightovizard : 03-20-2014 at 11:56 AM.
Want more ideas? Just look through the dungeon and dragons monster manuals. I know that edition 3.5 manuals 1-6 have pretty wide selection of stuff with some images. The races books have pages of lore from each featured race. There something like 4 of those book too.
On a derailing side-note I would rather have a balanced, a control scheme not from the early 90s, desync free, lag free, and crash free game with one race then a game with 20 playable races.
About game quality over quantity:
Last edited by nightovizard : 03-19-2014 at 02:12 PM.
I hope I am not intruding on your thread but I wanted to share some details I came up with for a Barbarian faction. Here is a list of possible units.
I was thinking of having the barbarian lands consist of three regions. A snowy mountainous region along the coast. This province would have a Norse flavor. Its armies would be made up entirely of infantry. The next region would be heavily forested with fog covered moors along one of its borders. Its military would be influenced by the ancient Celts and Germans with the ability to create a mixed force of cavalry and infantry. The last area would be a vast steppe populated by tribes inspired by Asiatic horse peoples. Horses are plentiful in this region but access to hard hitting infantry is limited.
Depending on your starting territory many of these units have the option to be mounted. Rather than recruiting mounted units from a stable barbarians would need to purchase and raise a horse herd in the same way as other live stock. Once the herd has reached maturity it may be mounted by any eligible unit.
-Tribesmen: Basic workers that can also be mustered into warriors. Once mustered they are armed with spear and shield. Also has the option to be mounted
-Thegn: Main line professional warrior. Equipped with light armor sword and shield. May be mounted
-Champions: Elite warriors. Equipped with greatsword and medium armor.
-Bowmen: Ranged fighters equipped with shortbow and light armor. May be mounted
-Wind Riders: Elite Mounted warriors equipped with sword buckler shortbow and medium armor.
-Shield Maidens: Melee/healer unit equipped with sword shield and light armor.
-Chieftain: Leader equipped with sword axe and medium armor.
-Druid: Spell caster
-Ulfandr: Melee unit armed with greataxe and light armor. Also has special monster slaying abilities.
Also I had thought of a couple other factions that might work.
About barbarians, they couldn't be normal humans at all, since we already have a human race, so that would be more like a new human faction. that's why I decided to put along beastmen and barbarians in a single package. Visual example:
About the regions, sounds perfect, In fact I decided to put the beastmen region at the north to be able to give them this Nordic feeling.
In addition dwarves also have some Nordic/barbarian characteristics.
also nice ideas for units and heroes, the only thing is that that horse feature could make things a bit too complicated. in addition I already considered centaurs for them, those should already do the work. Asian tribes... Well the first thing I think are the Mongolian mounted archers, if we join together human archer and horse...:
Dark elves... there are already 3 types of elves inside the elf faction, I don't think that others are needed,
Amazons sound very interesting, they might be human, but they are woman, which is totally uncommon in the human army.
Last edited by nightovizard : 03-19-2014 at 03:34 PM.