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  #11  
Old 09-14-2009, 04:33 PM
Darathor Darathor is offline
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I like escort and ambush sort of deals in maps. There was a map for wc3 where there was a computer caravan with a few guards that went between two cities on opposite sides of the map. One team was the guards protecting and getting money from the caravan, and one team trying to loot it and kill everyone. It was very fun.
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  #12  
Old 09-14-2009, 10:35 PM
MrBlack103 MrBlack103 is offline
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That caravan scenario sounds like real good fun. I wish there was one like that for AoK. I used to play it quite a lot. Thinking of getting into scenario-design for it again.
Anyways, arena-style games are always good for a quick online battle.
One idea would be to modify some of the campaign battles so they are available for multi-player. This way you would be able to re-create various "historical" conflicts.
Another thing that might work is a "fixed-force" mode, where you select so many troops of various types, then battle with only a few ways of getting re-inforcements. The outcome of the battle would depend entirely on the players' tactics.
Lots of possibilities, but of course the essential content in the game comes first.
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  #13  
Old 09-15-2009, 01:54 AM
wills370 wills370 is offline
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Quote:
Originally Posted by MrBlack103 View Post
That caravan scenario sounds like real good fun. I wish there was one like that for AoK. I used to play it quite a lot. Thinking of getting into scenario-design for it again.
Anyways, arena-style games are always good for a quick online battle.
One idea would be to modify some of the campaign battles so they are available for multi-player. This way you would be able to re-create various "historical" conflicts.
Another thing that might work is a "fixed-force" mode, where you select so many troops of various types, then battle with only a few ways of getting re-inforcements. The outcome of the battle would depend entirely on the players' tactics.
Lots of possibilities, but of course the essential content in the game comes first.
Sounds a good idea and would be very easy to recreate many diffrent range of games at relativly little cost.
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  #14  
Old 09-15-2009, 05:09 PM
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Puppeteer Puppeteer is offline
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Quote:
Originally Posted by Darathor View Post
I like escort and ambush sort of deals in maps. There was a map for wc3 where there was a computer caravan with a few guards that went between two cities on opposite sides of the map. One team was the guards protecting and getting money from the caravan, and one team trying to loot it and kill everyone. It was very fun.
This sounds like one in Age of Mythology; two factions were vying for a caravan (piece of Osiris). Whoever had more units near the caravan, they gain control of it. You had to slowly manoeuvre it round a pass into your city.
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  #15  
Old 09-21-2009, 08:19 AM
wills370 wills370 is offline
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This sounds like one in Age of Mythology; two factions were vying for a caravan (piece of Osiris). Whoever had more units near the caravan, they gain control of it. You had to slowly manoeuvre it round a pass into your city.
Hmm not sure how it would work in DOF as it focuses on hving more vetran warriors also. So although you may have fewer they might be able to obliterate the enemy force given a chance.
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  #16  
Old 09-21-2009, 11:15 AM
SvN SvN is offline
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I'm looking forward to some naval maps where your fortress is on an island and the only way to get to the enemy is by the sea imagine how hard it would be to land an army on the well defended beach of an island fortress... it will be challenging and I would love it
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  #17  
Old 09-22-2009, 07:49 PM
deathgrail deathgrail is offline
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Also could do a ctf multi. player map with a king of the hill twist. The flag, tower,keep,wagon, ect starts to reduce your mens moral making it harder to keep the flag.

Also could try a spy v spy type map with tons of traps/levers where your units fight npc, and players for control over effect type traps like pit falls, random fire balls, negiative effect debuffs, ect.
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  #18  
Old 09-22-2009, 08:26 PM
sneaky_squirrel sneaky_squirrel is offline
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That is actually possible, things like that happned in AoM (Capture the flag and units moving uberly fast detonating switches).
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  #19  
Old 09-22-2009, 10:36 PM
JDmino JDmino is offline
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It is true, though I never really fancied CTF.

I would probably make some kind of LOTR map or something. Mines of Moria perhaps?
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  #20  
Old 09-30-2009, 04:21 AM
wills370 wills370 is offline
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It is true, though I never really fancied CTF.

I would probably make some kind of LOTR map or something. Mines of Moria perhaps?
Yeah capure the flag would be a hrd on on this game. Especially if you just attack with a patrol of horses assuming allhorses are similaar speeds you wouldent be able to catch them. One idea however would be that you have to capture a NPC city. (there would have to be two to make it even).
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