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#1
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I was hoping for some maps with a ctf, or king of the hill scen. Could be a quick play map with unit limts, or respawn limits. Could also do attack/defend maps.
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#2
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There already are Attack/defend maps, and a ctf or a king of the hill map wouldn't be too hard to make and might be made rather soon after the release, or even before.
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#3
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Yeah, these could easily be made after the release (or you never know, we may decide to include some 'extra' scenarios with release).
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#4
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Quote:
On top of these fairly standard ones, there's a lot of fan favorites from wc3 and other games that would do well. Defense games, Aeon of strife (dota), all sorts of map types that don't require reinventing the wheel but would be popular. Especially if there's an official one done by you guys or the interns, dynasty scenarios that maintain huge followings are what keep wc3 alive more than anything. There are a handful of maps that have a vast majority of the players. The real question is, how flexible MMORTS mode would be to include these game altering scenarios if at all, I doubt it... but it is an interesting concept. It's odd thinking of ideas for things when we're still not sure what works, I can't wait to start testing and being able to actually give feedback instead of guesses. |
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#5
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If there is anything I learned in AoMH (Age of Mythology Heaven) is how to make crazy/twisted maps ;p.
There is an actual "minigame" scenario, tower defense games, ping pong, a connect 4 and many more crazy things. Geez can't wait to start making something. |
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#6
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There are plenty of game altering scenarios we can come up, I figure the interns will be given certain things to complete that the devs don't have time for, rather than do whatever they want, but after finishing any obligations for the week, I'd think they'd be free to work on their own projects, and if that's the case all of these ideas could indeed be ready before beta ends, which would really give the game a good push in the right direction, everyone here is well aware custom scenarios/UMS, whatever you call them based on the games you've played in the past are what keep RTS games alive after a year or two (Except in korea, good lord starcraft there..) though MMORTS mode could very well overtake it, I still think there's some possibility for some interesting concepts that could be added to MMORTS mode later on, and custom scenarios would be a nice change of pace if someone wants a break from MMORTS but still wants to play DoF. |
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#7
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Might be a lot of work for the maker, but doing a scenario that changes gameplay to make it turn-based would be interesting. Of course, a good RISK-style map is always worth a couple of hours play (capture cities/territories to get extra troops/income etc)
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#8
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I think Haeso's got the right idea. Let the interns do the 'extra' maps. That way, your other devs can dedicate time to more important areas of DoF... or just more, simple maps for MMORTS/skirmish.
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#9
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As far as standard risk type ums where it's real time? That's incredibly simply. Could do that in an hour if you used stock units and such, spawning scripts(or triggers if they exist) plus zones and you're set. Of course that leaves a lot to be desired and expanded on, but the actual hard parts wouldn't take long, the balancing/tweaking etc is just time consuming really. Quote:
Edit: We're all bored people with lots of ideas and little constructive to do, what say we create a list of the various types of custom scenarios we'd like to see, or even quests for MMORTS/campaign. Last edited by Josh Warner : 09-13-2009 at 01:18 PM. |
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#10
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Sounds really nice to have some late in game scenarios added. would have to be careful that they dont draw to much away and try's to be awsome in to many things which in turn means it never meets the mark in any of them.
One idea could be easy defence and attack games or a escort scenario. i know they are the adverage sort of scenarios but they are the ones most in keeping with the aims of the game. |
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