Username:    Password:    Remember Me?         

Map ideas - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2009, 09:52 AM
deathgrail deathgrail is offline
Junior Member
 
Join Date: Aug 2009
Location: usa
Posts: 11
deathgrail has a default reputation
Default Map ideas

I was hoping for some maps with a ctf, or king of the hill scen. Could be a quick play map with unit limts, or respawn limits. Could also do attack/defend maps.
Reply With Quote
  #2  
Old 09-12-2009, 01:10 PM
Darathor Darathor is offline
Elven Sect:
Treant
 
Join Date: Jun 2009
Posts: 856
Darathor is someone to look uptoDarathor is someone to look upto
Default

There already are Attack/defend maps, and a ctf or a king of the hill map wouldn't be too hard to make and might be made rather soon after the release, or even before.
__________________

Picture made by Aametherar the orc (Elves are the best!)
Reply With Quote
  #3  
Old 09-12-2009, 06:33 PM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
 
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice
Default

Yeah, these could easily be made after the release (or you never know, we may decide to include some 'extra' scenarios with release).
Reply With Quote
  #4  
Old 09-12-2009, 08:26 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by Andy Joslin View Post
Yeah, these could easily be made after the release (or you never know, we may decide to include some 'extra' scenarios with release).
Once you guys do hire a few interns, I'm sure some of them would be more than happy to create alternate game mode style maps for skirmishes on top of the stuff you want them to do for those 15-20 hours regular commitment. I certainly would.

On top of these fairly standard ones, there's a lot of fan favorites from wc3 and other games that would do well. Defense games, Aeon of strife (dota), all sorts of map types that don't require reinventing the wheel but would be popular. Especially if there's an official one done by you guys or the interns, dynasty scenarios that maintain huge followings are what keep wc3 alive more than anything. There are a handful of maps that have a vast majority of the players. The real question is, how flexible MMORTS mode would be to include these game altering scenarios if at all, I doubt it... but it is an interesting concept.

It's odd thinking of ideas for things when we're still not sure what works, I can't wait to start testing and being able to actually give feedback instead of guesses.
Reply With Quote
  #5  
Old 09-12-2009, 08:56 PM
sneaky_squirrel sneaky_squirrel is offline
Elite Member
 
Join Date: May 2009
Posts: 397
sneaky_squirrel has good reputation
Default

If there is anything I learned in AoMH (Age of Mythology Heaven) is how to make crazy/twisted maps ;p.

There is an actual "minigame" scenario, tower defense games, ping pong, a connect 4 and many more crazy things.

Geez can't wait to start making something.
Reply With Quote
  #6  
Old 09-12-2009, 09:04 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by sneaky_squirrel View Post
If there is anything I learned in AoMH (Age of Mythology Heaven) is how to make crazy/twisted maps ;p.

There is an actual "minigame" scenario, tower defense games, ping pong, a connect 4 and many more crazy things.

Geez can't wait to start making something.
Yeah, all of those sound familiar from either Sc or wc3, never got into AoM to begin with though. It was too much of a departure from the Age Of I'd come to know and love, and change is scary when it's one of your all time favorites, so I stayed away from it lol.

There are plenty of game altering scenarios we can come up, I figure the interns will be given certain things to complete that the devs don't have time for, rather than do whatever they want, but after finishing any obligations for the week, I'd think they'd be free to work on their own projects, and if that's the case all of these ideas could indeed be ready before beta ends, which would really give the game a good push in the right direction, everyone here is well aware custom scenarios/UMS, whatever you call them based on the games you've played in the past are what keep RTS games alive after a year or two (Except in korea, good lord starcraft there..) though MMORTS mode could very well overtake it, I still think there's some possibility for some interesting concepts that could be added to MMORTS mode later on, and custom scenarios would be a nice change of pace if someone wants a break from MMORTS but still wants to play DoF.
Reply With Quote
  #7  
Old 09-13-2009, 03:32 AM
MrBlack103 MrBlack103 is offline
Banned Acount Serfing
 
Join Date: Aug 2008
Posts: 0
MrBlack103 has no reputation
Default

Might be a lot of work for the maker, but doing a scenario that changes gameplay to make it turn-based would be interesting. Of course, a good RISK-style map is always worth a couple of hours play (capture cities/territories to get extra troops/income etc)
Reply With Quote
  #8  
Old 09-13-2009, 04:20 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

I think Haeso's got the right idea. Let the interns do the 'extra' maps. That way, your other devs can dedicate time to more important areas of DoF... or just more, simple maps for MMORTS/skirmish.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #9  
Old 09-13-2009, 12:58 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by MrBlack103 View Post
Might be a lot of work for the maker, but doing a scenario that changes gameplay to make it turn-based would be interesting. Of course, a good RISK-style map is always worth a couple of hours play (capture cities/territories to get extra troops/income etc)
Actually turn based can be faked, it can't be replicated. Not in a scenario editor, at least. I imagine if you had the entire game's source you can fiddle with it to make it turn based. it seems like it would be easier to take an already turn based game and recreate the dof units/buildings lol.

As far as standard risk type ums where it's real time? That's incredibly simply. Could do that in an hour if you used stock units and such, spawning scripts(or triggers if they exist) plus zones and you're set. Of course that leaves a lot to be desired and expanded on, but the actual hard parts wouldn't take long, the balancing/tweaking etc is just time consuming really.

Quote:
Originally Posted by Puppeteer View Post
I think Haeso's got the right idea. Let the interns do the 'extra' maps. That way, your other devs can dedicate time to more important areas of DoF... or just more, simple maps for MMORTS/skirmish.
I think they're going to have the interns doing a lot of MMORTS quests if I recall correctly. The question is if we provide a quality scenario, would they give us a little sticker and call it 'official', that'd go a long way towards getting a lot of people interested. Developer sponsored custom scenarios are cool, especially if they come bundled with the game so nobody has to worry about compatibility issues/downloading it third party or whatever. Especially if they're actually -good- ones, I know they said something about wanting to eventually having a team once the game is established that would hand pick the best user created stuff and at the least make a mention of it officially.


Edit: We're all bored people with lots of ideas and little constructive to do, what say we create a list of the various types of custom scenarios we'd like to see, or even quests for MMORTS/campaign.

Last edited by Josh Warner : 09-13-2009 at 01:18 PM.
Reply With Quote
  #10  
Old 09-14-2009, 12:56 PM
wills370 wills370 is offline
Elite Member
 
Join Date: Jun 2009
Location: England, UK
Posts: 639
wills370 is someone to look uptowills370 is someone to look upto
Default

Sounds really nice to have some late in game scenarios added. would have to be careful that they dont draw to much away and try's to be awsome in to many things which in turn means it never meets the mark in any of them.

One idea could be easy defence and attack games or a escort scenario. i know they are the adverage sort of scenarios but they are the ones most in keeping with the aims of the game.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:12 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.