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  #41  
Old 09-12-2009, 08:36 AM
Darathor Darathor is offline
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Quote:
Originally Posted by sneaky_squirrel View Post
Would be cool if regions were customized as detailed and uniquely designed maps ;p.
I believe that they are making every bit of mmo map by hand, so it should be detailed and rather unique maps.

I also don't really like having something automated even while your offline, it sort of makes you not have to play it nearly as much because you are getting resources anyway. You shouldn't get that much gain for no effort.
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  #42  
Old 09-12-2009, 09:19 AM
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What I meant was that the caravans would have very poor AI and be easier to take down if you are offline, and I hope that you don't gain much resources as you would from quests and trading.
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  #43  
Old 09-12-2009, 11:28 AM
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There is an option to let AI fight on player`s behalf, if one of his armies is attacked and he wants to concentrate on something else.

And ALL of player activity only takes place while he`s offline. The only 3 things that happen during offline period - is economy, construction and research in your hometown.
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  #44  
Old 09-12-2009, 11:36 AM
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Research? I hadn't heard about this before - nice!
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  #45  
Old 09-12-2009, 11:41 AM
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I will get my best alchemists to perfect my star cruiser engine technology and the final touch ups to the Death star ;p.

Oh and also a cure for dark magic cancer and Hocus Pocus Aids, not to mention the newest advances in Bio Orc-tron technology.

I hope technology is fun to research ;p.
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  #46  
Old 09-12-2009, 08:31 PM
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Originally Posted by Puppeteer View Post
Research? I hadn't heard about this before - nice!
I've heard about it before, the way I assume research in MMO mode works is somewhat like browser games where it takes an exceptional length of time to reach the end of the tree, but the later ones are only small upgrades to existing stuff, not wildly game altering or unlocking new units to preserve balance, at least that's how I'd assume they plan on doing it if they intend to keep research a part of the game so you can't just cap out and forget about it, I'm thinking it'll end up working like future tech does in Civ4, sorta. A generic small increase to stuff that takes an absurdly long time to research, whereas all the stuff you need to actually compete would be available earlier on. Gonna stop before I get redundant, can a dev confirm if it will work something like that for MMORTS? I understand it's also an entirely different beast for regular rts.

Quote:
Originally Posted by sneaky_squirrel View Post
I will get my best alchemists to perfect my star cruiser engine technology and the final touch ups to the Death star ;p.

Oh and also a cure for dark magic cancer and Hocus Pocus Aids, not to mention the newest advances in Bio Orc-tron technology.

I hope technology is fun to research ;p.
I nearly spit out my drink, lol
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  #47  
Old 09-14-2009, 12:53 PM
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Hmm sounds good, with the caravans however if you have armies can you set mulitple armies as escorts to the caravans or just have to set up running defences as the caravan moves?

Also would the NPC city take over the rescources to reach that higher gold value or would it be left for other traders to buy? In which case you would have to wait to sell it?

And if a player takes over a large NPC city with other players. How does the rewards split, if a player only contributes 100 troops would he still get as much a reward as somone who sent 600 and broke through the enemy wall and ulitmatly won the battle?

and would a player whos army got wiped out in the offence still get a reward?

And would the large cities return to NPC control?

And with the ally system if he is suposed to be protecting your caravan and he goes offline what happens to the caravans defence? Are they put under your control untill he returns online or the journey is complete?

Sorry for all the questions and the 100's more i could ask but thoose were the ones that came to me imediatly as i read all the posts.
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  #48  
Old 09-14-2009, 03:40 PM
Darathor Darathor is offline
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Even if a player's army was wiped out attacking an npc city, I believe that they would be compensated on the amount of units they sent to attack. I would think that the npc cities would respawn to the player either instantly or after something like a day.
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  #49  
Old 09-15-2009, 12:42 AM
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Quote:
Originally Posted by Darathor View Post
Even if a player's army was wiped out attacking an npc city, I believe that they would be compensated on the amount of units they sent to attack. I would think that the npc cities would respawn to the player either instantly or after something like a day.
Hmm that sounds fair enough, and i guess the npc city could use the looting perk to fund repairs etc on there side.
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  #50  
Old 09-22-2009, 07:21 PM
deathgrail deathgrail is offline
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I like the idea of attacking supply routes, but they should cap the plunder at max 50% of the caravans value. So it pays you to protect your caravans, but your wont be completly out of resources if you fail to protect one.
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