Username:    Password:    Remember Me?         

Patch # 22 - Setting Things Right - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Reverie World Studios > News & Announcements
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2014, 11:28 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,787
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default Patch # 22 - Setting Things Right

Just in time for the official Arcana expansion launch tomorrow, we are releasing Patch 22 and setting more than a few things right. The team has put in a lot of extra hours as we work to fix all the issues that originated in Patch 20, as well as various other bugs that have been in-game since release.

With Patch 22, players will notice significantly better performance, more stable gameplay and improved pathfinding.

One note - if you still have any units that are stuck on your homeland, please move them out to world map and back to your hometown.

With the Arcana expansion out and the game in the best shape it has ever been in, we are starting on our next big project that will change Kingdom Wars forever. It might take us some time to prepare - but it will be well worth the wait. We will provide details in due time, but for now though it remains a secret, just know there are big things on the horizon.

See you on the battlefield!

Patch is Live





Patch # 22

:::::Major Fixes and Additions:::::
-Fixed a common cause of Lag by disabling and removing Advanced Logging from Options
-Fixed source of a common lag-spike on homeland in Steam version of the game
-Fixed lag related to workers and pathfinding
-Fixed major issues with workers units losing control, getting stuck or roaming homeland
-Fixed various issues with units getting stuck or going outside of player control
-Fixed major lag spike during siege combat
-Improved performance with Orc homeland economy
-Visual performance boost of average +5 FPS across the board
-Fixed game breaking Kingdom Wars mode crash

:::::Minor Fixes and Additions:::::
-Removed Buy Crowns for real money buttons
-Fixed no-walls no-PvP exploit
-Added auto-login feature
-Fixed various Quests, broken due to pathfinding or lag issues
-Fixes a bug with auto opening and closing town gates
-Minor polish to the main menu
-Fixed issue with building plot under Guild Hall and Wizard Guild still being accessible
-World Map and single units allow RMB scrolling and don`t show tasking arrow
-Fixed white flag issue in Kingdom Wars game mode
-Fixed rare issue effecting Alliance Chat for some players

:::::Balance Adjustments:::::
-Orc homelands are limited to a number of buildings players can construct
-All units including livestock and peasants add to army/town strength now - small values
-All items on the market are significantly cheaper in crowns now
-Wizard of the Deep can unlock spells at lower levels now - helping with leveling up progression
-Greatly reduced the cost of leveling up units in NPC towns, reduction is between 2X-5X depending on a unit type and level
-Greatly reduced XP requirements for leveling up units
-Elven Gold economy exploit addressed - Alchemy Labs lose effectiveness after buildings 5 labs
-Elven Gold economy exploit addressed - Symbiosis can only spawn 1 gold mine per building
-Orc laborer battalions reduced to 10 units, with better gathering
-Exchange gold for crowns price reduced
-Reduced Hydra stats by around 25-30%
-Orcish Honor to the Victor quest made significantly easier
-Kingdom Wars game mode made easier with additional starting resources
-Kingdom Wars game mode made easier with higher income rates
-Re-balanced resources and unit cost for Castle Defend and Lay Siege game modes
-Easier starting conditions for Castle Defend and Lay Siege game modes

Last edited by Konstantin Fomenko : 01-20-2014 at 05:03 PM.
Reply With Quote
  #2  
Old 01-20-2014, 12:23 PM
Wilffio's Avatar
Wilffio Wilffio is offline
DoF Moderator
 
Join Date: Jun 2013
Posts: 206
Wilffio has a default reputation
Default

Sounds great :) good job team!
Reply With Quote
  #3  
Old 01-20-2014, 02:01 PM
Reaver Reaver is offline
Orc Sect:
Marauder
 
Join Date: Dec 2013
Posts: 74
Reaver has a default reputation
Default

will limiting the building numbers for orcs effect people that might have already gone past it? and if so, will it just destroy random buildings to take it down to that number? cause that would be annoying as hell.
__________________
"Like the unforgiving ocean, our forces will be as a tidal wave, reaving a path of destruction with nothing but ruin in their wake" - Reaver, Warchief of the Horde.
Reply With Quote
  #4  
Old 01-20-2014, 02:39 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,787
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Small delay with the patch guys. We should be good to patch in about hour and a half from now - at 5.30 pm EST. Sorry for the delay.

And nope, won`t effect the old players, but these towns are a small minority
Reply With Quote
  #5  
Old 01-20-2014, 02:50 PM
Reaver Reaver is offline
Orc Sect:
Marauder
 
Join Date: Dec 2013
Posts: 74
Reaver has a default reputation
Default

Quote:
Originally Posted by Konstantin Fomenko View Post
Small delay with the patch guys. We should be good to patch in about hour and a half from now - at 5.30 pm EST. Sorry for the delay.

And nope, won`t effect the old players, but these towns are a small minority
lol and once again you guys do the patch before i go to work.
__________________
"Like the unforgiving ocean, our forces will be as a tidal wave, reaving a path of destruction with nothing but ruin in their wake" - Reaver, Warchief of the Horde.
Reply With Quote
  #6  
Old 01-20-2014, 05:04 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,787
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Patch is live.
Reply With Quote
  #7  
Old 01-20-2014, 11:09 PM
goober goober is offline
Junior Member
 
Join Date: Jan 2014
Posts: 2
goober has a default reputation
Default

im sry if this is the wrong spot to ask this but i forgot my user name my email is ian.thecommunityschool@gmail.com and my cd key is Q2U2SEJWSTSFZQZ52U5R5MQZT
Reply With Quote
  #8  
Old 01-21-2014, 10:01 AM
Wilffio's Avatar
Wilffio Wilffio is offline
DoF Moderator
 
Join Date: Jun 2013
Posts: 206
Wilffio has a default reputation
Default

Goober i suggest you write an email to our support email "support@reverieworld.com"

And next time i advice you to report the problem under "Technical Support"

hope you find your username :)

/Wolf
Reply With Quote
  #9  
Old 01-24-2014, 01:31 PM
Langor's Avatar
Langor Langor is offline
QA, Junior Game Designer
 
Join Date: Jan 2014
Location: Ft Lewis, WA. USA.
Posts: 428
Langor is just above average reputation
Default

Quote:
Originally Posted by Reaver View Post
will limiting the building numbers for orcs effect people that might have already gone past it?
Quote:
Originally Posted by Konstantin Fomenko View Post
And nope, won`t effect the old players, but these towns are a small minority
If I make a campaign against these hideous veteran creatures and burn all their huts to the ground, will they be able to rebuild an unlimited amount of buildings again or will they be stuck at the cap now?
Reply With Quote
  #10  
Old 01-24-2014, 01:49 PM
Reaver Reaver is offline
Orc Sect:
Marauder
 
Join Date: Dec 2013
Posts: 74
Reaver has a default reputation
Default

Quote:
Originally Posted by Langor View Post
If I make a campaign against these hideous veteran creatures and burn all their huts to the ground, will they be able to rebuild an unlimited amount of buildings again or will they be stuck at the cap now?
Buildings cannot be permanently destroyed, so yes, they can just rebuild. But the odds of you taking on a vet this early are very small :)
__________________
"Like the unforgiving ocean, our forces will be as a tidal wave, reaving a path of destruction with nothing but ruin in their wake" - Reaver, Warchief of the Horde.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are Off
[IMG] code is Off
HTML code is On
Forum Jump


All times are GMT -6. The time now is 10:42 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.