Username:    Password:    Remember Me?         

Creeps - Page 3 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #21  
Old 08-20-2007, 03:46 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Quote:
Originally Posted by kingtom256 View Post
Wild Animals For Food Increase Like Wolves!!
I'm sorry I didn't follow that.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #22  
Old 08-20-2007, 03:49 PM
kingtom256 kingtom256 is offline
Member
 
Join Date: Jul 2007
Posts: 39
kingtom256 has a default reputation
Default

if there was creeps that roamed around without sticking to a lair, wolves would be a good option, aiding towards food resources
Reply With Quote
  #23  
Old 08-21-2007, 11:52 AM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,636
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

Talking about wolves. We jumped on the idea of more intelligent creeps, and one idea we came up with was this –Wolves hunting farm animals!

Human economy includes herding animals such as pigs, sheep and cows. And these animals generate more resources and fatten faster in they are herded some distance away from the city. We can create AI for groups of Wolves to come after such herds once in a while. Of-course, there is an issue how same wolves can harass other races, and how can we keep this from getting annoying/redundant, or too random to offset balance. *sigh*

We are still working on it, you guys have more ideas?
Reply With Quote
  #24  
Old 08-21-2007, 12:33 PM
jap88 jap88 is offline
Human Sect:
Knight
 
Join Date: Feb 2007
Posts: 228
jap88 has a default reputation
Default

Wolves would be a problem as it would put humans at a HUGE disadvantage in a game as their livestock woul be the only thing that is affected. However, how do the economies of each different faction work? If we could get that then possibly we could come up with some different creep ideas that could be thrown into maps to make it even.

I'd assume you could kill the wolves, i hate when units come from off-map. Perhaps to prevent randomness the wolves would come when the player reaches a certain number of livestock? It could also be a timer if preffered as well.
Reply With Quote
  #25  
Old 08-21-2007, 12:44 PM
olauwers olauwers is offline
Senior Member
 
Join Date: Mar 2007
Posts: 173
olauwers has a default reputation
Default

Well, I would say you could make herding people, who can fight such wolves. Of course, this is only a disadvantage for humans, but that's one of the risks of having livestock, isn't it? You could just as well go for the slower-fattening, harder-to-kill wild creeps, but if you choose for livestock, you have to take the consequences too.

And well, I'd say you just put herds of wolves in random places of the map, and they run around on the map, and if they come across a herd, they attack it.

And you could make these wolves attacking other racers by going after their food-gatherers outside of their cities, that go to get food of wild creeps. From the information I believe to have gathered, I think this would work expecially well on orcs, who are made for travelling, and of whcih armies can supply themselves of food whilst on the road. As for elves, I would need more information about their economics system... Dragons, I assume, will have to fly out and eat wild creeps. In that way, you could have the wolves attack the creeps that are edible by the dragons.
Reply With Quote
  #26  
Old 08-21-2007, 01:37 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

It would have to be fair (something that would target both players equally, preferably sticking away from main bases), but it would definitely be an interesting twist to have intelligent creeps that would leave their lairs to attack vulnerable player assets. As well, if people don't like it, they can pick maps that don't have such roaming enemies.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #27  
Old 08-21-2007, 07:43 PM
Sharku Sharku is offline
Human Sect:
Crossbowman
 
Join Date: Jul 2007
Posts: 143
Sharku has a default reputation
Default

Or creeps that have to go out and hunt, like those wolves will occasionally go after a herd of deer or a pack of bandits will go gathering berries or something.
Reply With Quote
  #28  
Old 10-23-2007, 07:15 AM
SvN SvN is offline
Elite Member
 
Join Date: Oct 2007
Location: Nord Mide, Mythador
Posts: 186
SvN is someone to look uptoSvN is someone to look upto
Default

sorry for the bump but this discussion is interesting

i read in the game features that time will change from day to night, so the wolves could leave their lairs in the night (as in reality) to find food, such as sheep, cattle (whatever the factions use to get food), so if you dont get your animals to safety in the evening it's a risk that wolves attack them.

the same with other creeps, like a pack of robbers, would kill/steal gold from latetime travellers.

the idea of move-around creeps is really good, those creep-lairs in the middle of a BFME map actually destroyed the realism and the look of a battle field.

with creeps running around in the DoF maps, it would also be great if the player could find their lairs/house somwhere in a forest or in the mountains to get the resources they've stolen.
Reply With Quote
  #29  
Old 10-23-2007, 02:27 PM
The Witch King of Angmar's Avatar
The Witch King of Angmar The Witch King of Angmar is offline
Reverie Super Moderator
 
Join Date: Jun 2007
Location: Minas Morgul, Middle-Earth
Posts: 1,809
The Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputationThe Witch King of Angmar has extremely good reputation
Default

Quote:
Originally Posted by SvN View Post
with creeps running around in the DoF maps, it would also be great if the player could find their lairs/house somwhere in a forest or in the mountains to get the resources they've stolen.
Yeah that could be like in BFME wehn you bait a troll away from its lair and steal all the money from it.
__________________
"Do not come between a Nazgul and his prey..."

Feel free to check out my soundcloud:
http://soundcloud.com/dylan-lang
Reply With Quote
  #30  
Old 10-23-2007, 04:18 PM
Ryan Zelazny's Avatar
Ryan Zelazny Ryan Zelazny is offline
Reverie World Studios - Advertising Art Director
 
Join Date: Jun 2007
Posts: 352
Ryan Zelazny has a default reputation
Default

Quote:
Originally Posted by SvN View Post
sorry for the bump but this discussion is interesting

i read in the game features that time will change from day to night, so the wolves could leave their lairs in the night (as in reality) to find food, such as sheep, cattle (whatever the factions use to get food), so if you dont get your animals to safety in the evening it's a risk that wolves attack them.

the same with other creeps, like a pack of robbers, would kill/steal gold from latetime travellers.

the idea of move-around creeps is really good, those creep-lairs in the middle of a BFME map actually destroyed the realism and the look of a battle field.

with creeps running around in the DoF maps, it would also be great if the player could find their lairs/house somwhere in a forest or in the mountains to get the resources they've stolen.

Definately a possibility SvN. Thanks for the input.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 10:51 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.