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  #11  
Old 08-14-2007, 10:21 PM
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DoF will feature, "creeps". I think I mentioned this on the RTSC forums, but when we first started making DoF, we had a big emphasis on making it so you could really make anything with the editor you wanted, and we planned to include tons of extra creatures and units for people to be able to make any type of scenario they wanted.

In DoF, "creeps" will be like Sharku suggested, they are neutral units that will attack anyone. They will be varied in power, and volume of units. It could be a group of highway men that hijack your patrols, or ferocious beasts in the forest.
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  #12  
Old 08-14-2007, 11:10 PM
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Now that makes me more excited for the map editor. But if it features creeps, then it features creeps . I find it very interesting that you would include plenty of unique and unused units, something I never thought of that will definitely make it easier for people who don't have a group of modelers helping to make their own unique scenarios. Will this include buildings and the like?

Last edited by Silent_Lamb : 08-14-2007 at 11:44 PM.
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  #13  
Old 08-15-2007, 12:21 AM
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Glad to hear there will be tonnes of "unused" unit types ('course, I expect to see them put to good use in the campaign ^_^). That really opens up a wealth of possibilities to build on for mappers.

Will creeps just stand around statically, waiting for someone to cross paths with them, or will some move around and be dynamic?
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  #14  
Old 08-15-2007, 11:50 AM
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Originally Posted by Darvin View Post
Glad to hear there will be tonnes of "unused" unit types ('course, I expect to see them put to good use in the campaign ^_^). That really opens up a wealth of possibilities to build on for mappers.

Will creeps just stand around statically, waiting for someone to cross paths with them, or will some move around and be dynamic?
Well I think will be like BFME. That would be cool if they move around though.
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Old 08-16-2007, 07:25 PM
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Well, in BFME they did move around a lot but only within a certain small, set radius. I would like to see creeps that freely wander the map...but not into people's bases prefably.
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  #16  
Old 08-16-2007, 11:16 PM
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Intelligent opportunists which attack only when they find an easy target would be nice.
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  #17  
Old 08-17-2007, 07:44 AM
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Intelligent opportunists which attack only when they find an easy target would be nice.
Yeah like a stray peasent or a farm that has little or no guard would be cool. I think creeps should be a pain in the rear to a player but yet not so big that he/she has to worry about them destroying everything they own.
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  #18  
Old 08-20-2007, 01:47 PM
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What a great idea. We planned for simple creep AI similar to Battles for Middle Earth. The Idea of traveling creeps is definitely we`ll look into now. Perhaps even creeps which would strike player`s base and retreat to safety...
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  #19  
Old 08-20-2007, 03:36 PM
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Nothing too annoying however, no fun if the creeps practically destroy your army and your enemy just happens to come marching into your base.
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  #20  
Old 08-20-2007, 03:43 PM
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Wild Animals For Food Increase Like Wolves!!
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