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  #51  
Old 08-17-2007, 07:43 AM
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Quote:
Originally Posted by Doug Bonds View Post
As of right now, we are "scripting" the conditions and effects as very well described by Darvin. It is our intention to release the editor with the exact same scripting tools that we use now in addition to a "Trigger" system which will be the drop-down, selectable Conditions and Effects. If any of you have done any design for or have seen the Age of Empires series editors, you will be very familiar with how there is a trigger tool and a scripting tool. My feeling, is that this will be beneficial to advanced designers (using scripts mostly) and newer designers (using Triggers mostly) alike.
Ok cool. I am looking forward to playing around with the editor and seeing what I can learn.
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  #52  
Old 08-18-2007, 08:07 PM
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there probaly be an disadvantige for this idea people might just make a map just to there own stradegy so theyll have the advatages
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  #53  
Old 08-19-2007, 01:55 PM
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What Blizzard did was have an icon that went beside a matter. There were two types of maps: "melee" and "scenario". In melee maps, there are no scripted events, and all unit stats are set to the default. In scenario maps, something "customized" is specified. If you see a regular battle being played on a map that has the scenario icon, you know that something is up.
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  #54  
Old 08-19-2007, 04:49 PM
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Originally Posted by Darvin View Post
What Blizzard did was have an icon that went beside a matter. There were two types of maps: "melee" and "scenario". In melee maps, there are no scripted events, and all unit stats are set to the default. In scenario maps, something "customized" is specified. If you see a regular battle being played on a map that has the scenario icon, you know that something is up.
Cool. I think you should have to send in the map into Reverie to check it out and make it ok to play.
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  #55  
Old 08-20-2007, 01:34 PM
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I think you should have to send in the map into Reverie to check it out and make it ok to play.
Way too much management for Reverie; there could be tens of thousands of maps, each with multiple versions (this is a conservative estimate), and there is simply no way that any company can have the manpower to do that. Better to have an automatic process to take care of it, and no "send it in for approval" nonsense.
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  #56  
Old 08-20-2007, 03:33 PM
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i thought this is going to become on ma........ oh no, if it is one big map, oh, is the one big map idea only for campaign?
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  #57  
Old 08-20-2007, 03:50 PM
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Quote:
Originally Posted by Darvin View Post
Way too much management for Reverie; there could be tens of thousands of maps, each with multiple versions (this is a conservative estimate), and there is simply no way that any company can have the manpower to do that. Better to have an automatic process to take care of it, and no "send it in for approval" nonsense.
Thta's sort of what I meant but I didn't think of it being automated.
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  #58  
Old 06-02-2009, 03:01 PM
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Didn't we ban this psycho bot?
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  #59  
Old 06-02-2009, 04:22 PM
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Quote:
Originally Posted by Doug Bonds View Post
As of right now, we are "scripting" the conditions and effects as very well described by Darvin. It is our intention to release the editor with the exact same scripting tools that we use now in addition to a "Trigger" system which will be the drop-down, selectable Conditions and Effects. If any of you have done any design for or have seen the Age of Empires series editors, you will be very familiar with how there is a trigger tool and a scripting tool. My feeling, is that this will be beneficial to advanced designers (using scripts mostly) and newer designers (using Triggers mostly) alike.
Yikes... I played with the WCIII editor, and absolutely loved using it. Very user friendly, very organized, and extremely powerful. However, the editors for Age of Mythology and Age of Empires III, while powerful, just was not organized very well at all, in fact they pretty much had zero organization. I didn;t find them particularly user friendly or easy to use either.

I sincerely hope the DoF editors are much much better than the ones for AoM and AoE3...
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  #60  
Old 06-03-2009, 10:30 AM
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Possibly have trusted players test maps and approve them for download. OR you could have a user rated system and any map with a bad rating is removed.
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