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  #41  
Old 08-15-2007, 01:02 PM
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Triggers (or scripts) in warcraft III have events, conditions, and actions. An "event" is something generic, like whenever a unit casts a spell, or whenever a unit is attacked. Whenever the event occurs, the condition is checked. If the condition is satisfied, then the actions are run.
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  #42  
Old 08-15-2007, 06:11 PM
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Triggers (or scripts) in warcraft III have events, conditions, and actions. An "event" is something generic, like whenever a unit casts a spell, or whenever a unit is attacked. Whenever the event occurs, the condition is checked. If the condition is satisfied, then the actions are run.
Ok I understand it now. If I would do this once or twice I would understand it better though.
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  #43  
Old 08-15-2007, 06:27 PM
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i understand some of it, i created some codes for bfme 2 cah, infact i almost made my own cah lol , a half troll
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  #44  
Old 08-15-2007, 07:41 PM
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i understand some of it, i created some codes for bfme 2 cah, infact i almost made my own cah lol , a half troll
Nice how did it work out?
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  #45  
Old 08-16-2007, 06:50 AM
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Less bugs than i expected, but one of the bugs was the powers, he head the heal power available, but i mean the one in the power menu, i tried as much as i could to get it to work, but it didnt, i abandoned that idea. He has nearly all the same powers as a hill troll, as well as some evil men powers. He also had splash damage
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  #46  
Old 08-16-2007, 11:36 AM
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Less bugs than i expected, but one of the bugs was the powers, he head the heal power available, but i mean the one in the power menu, i tried as much as i could to get it to work, but it didnt, i abandoned that idea. He has nearly all the same powers as a hill troll, as well as some evil men powers. He also had splash damage
Sweet sounds pretty cool.
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  #47  
Old 08-16-2007, 06:56 PM
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The editor will feature an extensive trigger system, but I will allow one of the scenario designers to elaborate more on it, as I'm not too familiar with it, myself.
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  #48  
Old 08-16-2007, 08:21 PM
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Hmm, i don't do triggering nearly as complex as the stuff Darvin is talking about There's always more to learn i guess.

Can't wait to hear more about it from some of the SD guys
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  #49  
Old 08-17-2007, 12:15 AM
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There were two ways to script in Warcraft III; Jass or GUI. What I was showing you was Jass. The GUI system isn't nearly as powerful as Jass, but it's much easier to learn to use.

For those of you out of the lingo, "GUI" stands for graphical user interface. Instead of having to type out code, you would select the code you want from a drop-down menu, and fill in the blanks (for instance "create a unit" requires you to specify [among other things] the type of unit to be created). This isn't as easy as it may appear, as there are literally hundreds of options available, and figuring out which one is the right one for your situation isn't always easy.
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  #50  
Old 08-17-2007, 12:43 AM
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As of right now, we are "scripting" the conditions and effects as very well described by Darvin. It is our intention to release the editor with the exact same scripting tools that we use now in addition to a "Trigger" system which will be the drop-down, selectable Conditions and Effects. If any of you have done any design for or have seen the Age of Empires series editors, you will be very familiar with how there is a trigger tool and a scripting tool. My feeling, is that this will be beneficial to advanced designers (using scripts mostly) and newer designers (using Triggers mostly) alike.
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