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#21
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Quote:
:P |
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#22
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Basically make it literally bigger, no zomming of any kind.
Probably not, but I'm just asking in case there is a way or something ;p. |
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#23
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Yeah easily, they mentioned this a long time ago, you can scale the objects however you want.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#24
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Sounds awesome ;p.
Been checking sites to kill time and ended up wanting to play 2 MMO betas that are far from staritng besides DoF . |
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#25
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Do units count as objects though? objects dont move... Units do...
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#26
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You can scale anything. You can also rotate it any way.
And nickson, yeah we meant object==unit. For example, you could have an archer walking around with 0.5 z scale (0.5x height), and 2 x and y scale (2x width both ways). Fat and short!. Then you could rotate the archer so that it stands on its head, pointing 45 degrees. |
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#27
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Object = anything but the map itself (ground) typically for editors. Be it a rock, a unit, a building, a tree etc. All considered 'objects' for editors.
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#28
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Wow thats amazing to have that on a scale this size. should make for some spectacular enviroments.
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#29
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Trust me, they will, I have seen scaled objects create great eyecandy ;p.
Maps should be fairly fun with this new fresh editor. |
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#30
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I'm seeing a fantastic RISK-style map of the whole of Mythador with scaled-down objects to compensate for lack of space.
. That would be awesome ![]() |
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