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#11
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A complete unit and building painter tool would be a wonderful add on. Even as to go as far as add a jpeg uploader etc. (from a approved moderated site to avoid any lude logos). Would be a completly new idea and very fresh. Imagine a army with a custom coat of arms you designed would really make it your own.
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#12
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I hope I can get familiar with the game's editor as soon as possible ;p.
And I can't wait for the Beta to start, so exciting ;p. |
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#13
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This has been discussed in many topics. Please search for and post in those topics. As my sig states, thank you. I'm tired of the repitition.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#14
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It's not a new idea, and extreme customization will be allowed in this game. (not mmo mode ofc)
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#15
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maybe a few different fase presets too?
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#16
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We do not speak of that game. We speak only of the mods. :P
That sounds like a cool feature, though. ![]()
__________________
"People in general only ask advice not to follow it; or if they do follow it, it is for the sake of having someone to blame for having given it." ~ Athos |
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#17
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Making a new unit is easy. Here is a tiny example:
Code:
local T=NewCreatureTemplate("Orc-Units-Rabid Monster")
T.Mesh[1]="MyFolderPath/RabidMonster/mesh"
T.Texture[1]="MyFolderPath/RabidMonster/texture"
T.Animation[1]="MyFolderPath/RabidMonster/idle"
...
T.Animation[10]="MyFolderPath/RabidMonster/death"
..
T.DefaultMesh=1
T.DefaultTexture=1
T.DefaultAnimation=1
T.DefaultScale={3,3,3}
T.HasCollision=false
T.WalkSpeed=2934
T.RunSpeed=32459
T.FatigueCap=430
T.HitPoints=230
You set all the stats here
T.CustomProperties={
Rabid=false,
RabidTimer=false,
}
local Button=T:AddActioner("Rabid")
Button.Icon=""
Button.Details=""
Button.ExtendedDetails=""
Button.Func=function(Self)
Self:PlaySfx(UiIconLeft)
if Self.Fatigue>=50 then
Self.Rabid=true
Self.RabidTimer=10
Self.DefenceRating=Self.DefenceRating+100
Self.Weapon[1].Slashing=Self.Weapon[1].Slashing+100
Self:GreyActioner("Rabid")
Self.Fatigue=Self.Fatigue-50
elseif Self.Fatigue<50 then
Self:NotifyPlayer("Not enough fatigue, need "..50-Self.Fatigue.." more to use Rabid")
end
T.OnHeartBeat=function(Self)
if Self.Rabid==true and Self.RabidTimer>0 then
Self.RabidTimer=Self.RabidTimer-1
elseif Self.Rabid==true and Self.RabidTimer==0 then
Self.DefenceRating=Self.DefenceRating-100
Self.Weapon[1].Slashing=Self.Weapon[1].Slashing-100
Self.Rabid=false
Self:UngreyActioner("Rabid")
end
end
Tons of events you can use, including T.OnCreation, T.OnDeath, T.OnEndDying, T.OnDecaying, T.OnWalk, T.ClickOnUnit, T.ClickOnLocation, etc
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#18
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That doesn't seem easy to me lol!
![]()
__________________
![]() Picture made by Aametherar the orc (Elves are the best!) |
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#19
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It IS easy. In fact you can just use that script and replace the parameters themselves with your own values. Just a little bit of effort and maybe a little googling and you're good to go.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#20
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Shouldn't take too much for a modder to get a hold of some new units then.
Now that I think about it...is it possible to make things bigger than they already are without modding? |
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