Username:    Password:    Remember Me?         

Modding...for MMORPG mode - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 08-25-2009, 10:57 AM
Aametherar Aametherar is offline
Elite Member
 
Join Date: Jun 2009
Posts: 631
Aametherar is someone to look uptoAametherar is someone to look upto
Default

Quote:
Originally Posted by Konstantin Fomenko View Post
However, players will be able to install and completely mod a second copy of Dawn of Fantasy not used for MMO or multilayer gameplay.
That's odd i'd think there was a system supporting mods that solely affected normal game modes.

It'd also be kinda cool if players could set up private mmo servers and/or modes if they custom mod it for a subscription fee, dunno how do-able that is though.
__________________


Reply With Quote
  #12  
Old 08-25-2009, 08:01 PM
LiTos456's Avatar
LiTos456 LiTos456 is offline
Reverie Moderator - dofsource.com Ambassador
 
Join Date: Mar 2009
Location: Local Disk C:\
Posts: 1,675
LiTos456 has a spectacular aura aboutLiTos456 has a spectacular aura about
Default

Sounds complex... This isnt a server based game as far as I know.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function!
If you have questions about the beta, please check the official beta questions thread before posting anything!
Don't bump old threads, don't spam, be nice and enjoy your stay.
Reply With Quote
  #13  
Old 08-25-2009, 08:17 PM
Aametherar Aametherar is offline
Elite Member
 
Join Date: Jun 2009
Posts: 631
Aametherar is someone to look uptoAametherar is someone to look upto
Default

Quote:
Originally Posted by LiTos456 View Post
Sounds complex... This isnt a server based game as far as I know.
I agree and I know, just figured i'd throw it out there.
__________________


Reply With Quote
  #14  
Old 08-27-2009, 09:31 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by LiTos456 View Post
Is it possible to mod for the mmorpg mode, but only mods that don't actually affect others? For example something you see, like, I dont know better textures or more blood or something else visually but not actually affecting the gameplay. So only that person who has the mod sees it, is that possible?
It will always be possible, the real question is will it be allowed. I hope not, easily abused. High priority targets get changed to be larger or highlighted so they're easier to spot etc. For MMO mode it should be if any of your game files don't match the server, you're denied access. For regular MP it'd be fine I guess, outside of ladder.
Quote:
Originally Posted by Konstantin Fomenko View Post
When to comes to MMO we have to put security over customization. So players won`t be able to mode anything in MMO mode.
We might add a feature to make custom hero and units - but these mods would need to be submitted to a team of reviewers and added with following patches. We might consider creating a team to review user created content for MMO and adding it for everyone to enjoy...we`ll see if this happens.

However, players will be able to install and completely mod a second copy of Dawn of Fantasy not used for MMO or multilayer gameplay.
The first point I agree with absolutely 100%, imbalance in a mode where you can severely affect your opponents for games to come is just not okay.

I love the idea of a team dedicated to reviewing user created content, especially if (when) you move on to creating other games with most of your team. As it is a lot of older games I play have 'unofficial' patches that you have to have in order to play with most people, it's a real hassle. I really think you should consider something like that, there are plenty of people myself included that would love to be able to help out with adding to the game officially.

Last edited by Josh Warner : 08-27-2009 at 09:45 PM.
Reply With Quote
  #15  
Old 08-27-2009, 10:24 PM
sneaky_squirrel sneaky_squirrel is offline
Elite Member
 
Join Date: May 2009
Posts: 397
sneaky_squirrel has good reputation
Default

So new units could be implemented with ease?, I'd like to see how this turns out ;p.

Also love the idea of a second copy of DoF for mods.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 11:48 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.