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  #1  
Old 08-11-2009, 09:29 PM
MrBlack103 MrBlack103 is offline
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Default Siege Towers

I was watching the video and noticed a few issues with the siege towers. Firstly, to me, they seem to be moving way too fast. IMO they need to be at a more "crawling" pace. Is there any particular reason for their apparrent speed? They also seem a bit "jerky" in their movement.
Secondly, I don't see any troops in them, as they are moving. Like the elves' trees of war, I think they should maybe have a few archers up top, as well as some infantry to storm across as soon as the "bridge" is lowered.
The last issue I find with the siege towers is that there is nothing pushing/pulling/moving them. Are there supposedly men inside the lower section wheeling it along? This seems a ridiculous notion to me.

So, my idea of what siege towers should be like is slow, well-armoured beast of war that serve as both a path onto the enemy walls as well as a fighting platform. There should be plenty of time between when the first shots in a siege are fired, and when the siege towers make it to the walls.
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Old 08-11-2009, 09:38 PM
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Quote:
Is there any particular reason for their apparrent speed?
It could easily just have been tweaked for the video to make it smoother. In any case, values like move speed are easily tweaked and will probably get changed around a lot in the beta.
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Old 08-11-2009, 09:41 PM
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I mean to get technical anything with wheels can gain momentum, depending on if its going down a hill or even just through continuous motion.
But yes, there should be something pushing. pulling would be bad because archers could very easily take out the pullers.
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Old 08-12-2009, 01:55 AM
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We currently know nothing of the battle mechanics, so it's hard to call foul on anything at the moment. I do know they want battles to go by semi quickly rather than lasting a long time for players who can't be on all day. (at least in mmo mode) this may be 1 reason for the seemingly fast towers.
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Old 08-12-2009, 07:13 AM
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Siege towers are really slow in-game, I just watched the trailer - yeah, not sure if that was scripting in some scenario video was taken or video editing, but towers are moving almost twice as fast as they are in-game.

We do have someone pushing all the other siege weapons, but didn`t add it to the Orcish and Human towers yet.

As far as Archers as in tow and having units waiting on top, that will be possible in the near future.
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Old 08-14-2009, 05:25 PM
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Siege Equipment also slow down as they are damaged and blow up into flames. if you got enough Trubchets and fire archers hammering them you can stopped quite a few of them from leaching on your walls. :P just gotta keep an eye on your gates if there trying to sneak a battering ram attack. :P
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Old 08-14-2009, 08:53 PM
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Originally Posted by Joseph Visscher View Post
leaching
latching
But it's cool that you guys are making the game rather realistic that let's people innovate their strategies to fit different situations.
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Old 08-15-2009, 10:41 AM
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Originally Posted by Darathor View Post
latching
But it's cool that you guys are making the game rather realistic that let's people innovate their strategies to fit different situations.
No, I meant leaching as in holding on not geting off until there nothing left to loot.
Both words work, but leaching works better for the Treant, it just grabs the wall and holds on while elves get up on the wall.
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Old 08-15-2009, 10:58 AM
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Originally Posted by Joseph Visscher View Post
[color="Navy"]Siege Equipment also slow down as they are damaged and blow up into flames. if you got enough Trubchets and fire archers hammering them you can stopped quite a few of them from leaching on your walls.
Now, will regular arrows/swords be able to damage siege weapons or will they have to be fire arrows or explosives of some kind?

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Old 08-16-2009, 05:56 PM
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Yes some damage types don't effect other types, like normal arrows cant hurt a building, fire arrows can, start it on fire.

Walls cant even be attacked by almost everything except some siege equipment and or other units just like in real life, good luck slashing through that 5 foot thick stone wall with a sword like you see in other games. Archers still try to volley their arrows over walls though so they are still effective.

My advice that is historically true is not to destroy the walls but rather capture them with siege towers and ladders and use the walls to your advantage with archers on top of them shooting at everything below behind the wall. you get enough good bottlenecks at the staircases and he wont be able to do a thing about you taking his own walls from him, this is especially useful when fighting Orcs seen as they only have 1 layer and pretty much all of their buildings and army are most times inside( unless the players your fighting against likes building them outside there Orcs, they build anywhere.)
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