Username:    Password:    Remember Me?         

Trample damage - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 06-29-2013, 06:03 AM
R-A-B R-A-B is offline
Junior Member
 
Join Date: Jun 2013
Posts: 20
R-A-B has a default reputation
Question Trample damage

After comparing at units like the cavaliers to the mounted knights and finding that frankly cavaliers are cheaper and do more damage I was trying to see if perhaps trample damage that I hear about was a factor. Except I can not find any specific data on it, anywhere.
As such I have a number of questions.

When does i trample damage take place E.g on charge? every attack after charge? Every Attack? On movement contact with enemy unit?

What units have trample damage? E.g cavaliers no, but mounted knights yes perhaps?

Is the damage a set number or is it based on a stat? If it is a set number is it the same for all units with trample or is each one unique?

Is there a resistance to trample damage? Is it currently unmitigated damage or does crush resist reduce the damage?

Is trample damage just an unofficial term for the units basic damage doing a bit of crush as well as slash damage?
Reply With Quote
  #2  
Old 06-29-2013, 10:24 AM
theinternetman theinternetman is offline
Human Sect:
Swordsman
 
Join Date: Jun 2011
Posts: 89
theinternetman has fair reputation
Default

The entire point of mounted knights is tanking. Upgrade their slash and pierce resistance and put them in wedge formation. Cavaliers die insanely quick. Mounted Knights would be insanely overpowered if you made them as fast and damaging as cavaliers.
__________________
(╯□)╯ ︵ ┻━┻
Reply With Quote
  #3  
Old 06-29-2013, 11:20 AM
R-A-B R-A-B is offline
Junior Member
 
Join Date: Jun 2013
Posts: 20
R-A-B has a default reputation
Default

While that firstly does not really answer my question I would have to point out that foot knights and even swordsman in some situations are better at that job while being having less of an impact army strength wise.

I find the comparisons to building an army list in the many table top games like Games Workshop having exactly the same issue.

"Sure you could take mounted knights, but for the same army strength cost you could take x swordsman"

Actually I'm gonna go check the army strength cost of every level 5 unit in the human army and post back, check my figures.

*FIGURES* Ok heres what I got, which was fairly interesting

Lvl 5
Swordsmen - 18
Macemen - 10
Halberdier - 17
Cavalier - 15
Mounted Knight - 15
Foot Knight - 12(!)
Crossbow - 12
Archer - 11

Lvl 1
Peasant - 2
Cart - 1
Fire Cart - 3
Palisade - 0
Trebuchet - 2
Seige Tower - 0
Battering Ram - 1

Annoyingly though there seems to be once again more hidden data in this regard as despite carts seeming to be 1 a pop I have a group of 60 on the world map as transport with an army strength of 80. I'm assuming resource on the army may factor into this as otherwise it has to be some weird algorithm where by a greater number of units exponentially increases the army strength.

Looking at the figures though I am wrong in my assumption of mounted knights being to expensive compared to cavaliers, they have a clear survivability advantage at no extra cost. As tanks considering the relatively cheap cost of foot knights I would be hard pressed to use them over the the little tanks unless I knew I was facing open plain archers. Frankly though I am shocked by the cost of Halberdiers in paticular. I can only assume this is down too the 'advantage of cavalry' the unit is described as having which is, once again, not explained with data.

I wonder if researches increase the army strength cost of the units too? Seeing as all my researches that matter have been completed I wonder if someone can compare with a level 5 unit that does NOT have researches complete to see if any descernable difference can be seen.

Anyway I think I may cut this and paste it into a seperate topic latter as well as explore the options of doing it with the other armies so people can look them up. In the mean time, anybody got any info on trample damage?

Last edited by R-A-B : 06-29-2013 at 12:16 PM.
Reply With Quote
  #4  
Old 06-29-2013, 12:54 PM
vicious666's Avatar
vicious666 vicious666 is offline
Game Balance Designer, QA
 
Join Date: Jan 2010
Posts: 253
vicious666 has a default reputation
Default

Trample do dmg to self when you trample, so if one of your soldier hit an enemy soldier at certain speed it take dmg. (every time you trample/hit your speed get reduced) the self dmg is 10 crush dmg at moment. and the trample dmg is 50 slash 60 crush (110 total)

Of course both dmg are reduced by res.

Ability.Trample.SpeedOnHit=0.12
Ability.Trample.MaxSpeedDrains=5
Ability.Trample.AccelTime=5
Ability.Trample.Damage={
Slashing=50,
Crushing=60,
Piercing=0,
Fire=0,
Cold=0,
Electrical=0,
MagicEnergy=0,
}
Ability.Trample.SelfDamage={
Slashing=0,
Crushing=10,
Piercing=0,
Fire=0,
Cold=0,
Electrical=0,
MagicEnergy=0,
}

Ability.Trample.Exceptions={ --Cannot trample these
Class.Cavalry,
Class.Monster.Small,
Class.Monster.Large,
Class.Animal,
Class.Hero,
Class.Siege,
"Elf-Fortifications-Upgrades-Garviola",
}





CAVALIER hidden mechanics is, that against ranged troops and small monster dmg go x3 x4

Class.Infantry.Ranged.Bow]=3, [Class.Infantry.Ranged.Crossbow]=3, [Class.Monster.Small.Ranged.Bow]=4,[Class.Monster.Small.Melee.Slash]=4}


it have also a natural defence against projectile (thx to the speed ) : Unit.Cavalier.DefenceBonusProjectile=3

the basic strenght value at lev 1 is 6








Regards Mounted knights they have same trample than cavalier, but they slower so in a short time they will lose more speed so trample dmg, but they have much higher resistances so they take less self dmg, and they can hold pretty well piece dmg, cavalier are much weaker, even if dmg is much higher, consider also knights can heal themself. and in good formations can have 80-70% res.

Regards units with trample, all mounted ones, include wargs slayers etc, dragons have a special kind of trample that do 200 crush and do 30 dmg to self
Ogre also have trample
__________________
Vicious666 Game Designer Lead QA
Gameplay Balancement Dev


DoF KW race and units guide
https://docs.google.com/document/d/1...it?usp=sharing

Last edited by vicious666 : 06-29-2013 at 12:58 PM.
Reply With Quote
  #5  
Old 06-29-2013, 03:40 PM
R-A-B R-A-B is offline
Junior Member
 
Join Date: Jun 2013
Posts: 20
R-A-B has a default reputation
Default

Very informative and I thank you for the reply.
I shall keep this information firmly in mind as it answers an underlying question I've had for a while of "Are there any hidden game mechanics". I can now start make reasonable assumptions on unit effectiveness and better help others too.
Reply With Quote
  #6  
Old 06-30-2013, 12:39 PM
Hi11Zone's Avatar
Hi11Zone Hi11Zone is offline
Reverie World Studios - Community Manager
 
Join Date: Apr 2013
Posts: 820
Hi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of light
Default

Glad vicious666 had the information you needed , if you need anything else don't hesitate to contact us @ support@reverieworld.com
__________________
Official DOF Live Stream:
http://www.twitch.tv/ReverieWorld
My Amazing Steam Group http://steamcommunity.com/groups/Hi11zonesGamingLounge
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 10:54 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.