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#31
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I said I only want to lose because of my own stupidity because then I can improve. However, if my enemy has all these moral reducing attacks and spells that are very effective against a relatively inexperienced army, I can only use ranged hit-and-run tactics(which hardly ever destroy the enemy) and, while they are good at times, I don't want to be pigeon-holed into doing one thing. There should be many ways to defeat an army, if their morale reducing casters are behind lines and lines of infantry and archers, then I can't get to them before my army crumbles in panic. And they would most likely have their casters surrounded by dozens of battalions every moment if they are smart in any way.
Morale has never been in any rts games that I know of(besides the TW series but those are completely different) and if say, Age of Empires 2 had it, it would have been a horrible game, same thing would happen if Bfme or bfme2 had it, I would have hated it and it would've made them terrible games. Overall, morale would be a horrible mechanic in this game and most rts games, it is frustrating and can turn off many people from the game.
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![]() Picture made by Aametherar the orc (Elves are the best!) Last edited by Darathor : 07-22-2009 at 09:52 AM. |
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#32
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I'm all for a couple of spells that might cause fear for a short period of time, but the idea of a morale bar is 'too much too far' for my liking.
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#33
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#34
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They cower when charged and under certain spells, however, they don't run away when overmatched.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#35
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I wouldn't say on the battlefield level that DoF will be radically different, they've said units will carry over experience and such for MMO mode. Instead of a turn based strategic mode it's ALL done in the real time of battle. The MMO aspects make this quite a bit like TW except all in real time. Blanket statements like 'it would have been horrible' are silly, you have no idea how it would work. I understand your aversion to yet another factor you have to learn and adapt to, combined with everything else that already overwhelms people in an RTS, but that doesn't mean it's inherently bad because you don't care for it or understand it. It has a far more annoying and noob friendly 'morale' system. |
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#36
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P.S. Thanks for basically saying that I'm might be not intelligent enough to understand these things and that might be why I am so averse towards those mechanics.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#37
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I see what you're getting at, I imagine you see my point as well here, though. And I don't think TW has morale just for realism either, it works very well.Quote:
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I respect that you can have an opinion, but yours is far too generalizing. Whether it be from a, or a few bad experiences - that I can't know, but I DO know, it's not the mechanic itself, it's how it was implemented that you just didn't like, which is understandable. It's not understandable however to just dislike any game that chooses to use the same type of mechanic as I explained in the other part of my post, it's... unreasonable. Last edited by Josh Warner : 07-23-2009 at 04:45 PM. |
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#38
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It doesn't matter whether or not if functions, I just don't like the idea that a combat strategy can be made to shoot for the absence of actual combat, slaughter=/=combat. It's like in World of Warcraft, the epitome of pvp combat is characterized greatly by abilities that create an absence of combat, it's just annoying that combat is mostly based off of the absence of combat in pvp.
My initial excitement has worn off now, I really just didn't like the idea because of above reason and because no rts game that I like has morale mechanics like that(by that, I mean where your units run away(this applies to my previous post)). It still is a turn off for me in a game, but now that I've relaxed, if it is in DoF it won't be as bad as I previously thought. Still, I think that it would be better if it didn't. Sure it adds more strategy in a fight but it would be annoying to have my soldiers run in their stupidity away from a fight that they could've won. Also, my empire will be like the Soviet Union in World War 2, if you retreat, you die by my hand.
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![]() Picture made by Aametherar the orc (Elves are the best!) Last edited by Darathor : 07-24-2009 at 09:50 AM. |
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#39
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Hi,
I have two main menus created, one is public and one is for registered users - they are set up so registered users can access public pages for editing. I did this by selecting specific items from the menu lists rather than setting display to "All" or "None". However, there is no displayed menu on the lost password and lost username pages, and I cant figure out how to add either of those to my hidden menu so I can set the menu display for those. I was able to set the displayed menu for the Login page, but the lost password and lost username pages are separate from that, I guess. How can I add the lost information pages to my menu, or how could I otherwise display a menu on them? Thanks so much, Sarah _____________________________________ Website I designed for payday loans bc company. |
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#40
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Wow I really love all the little details in a game, cheering is just such a great touch and im looking forward to seeing ym army cheer while standing in the burned husk of my enemies domain. I have to be honest i forgot about the game for a bit but now that the new site is up i just cant wait! I hope Reverie is happy knowing the pain and anxiety we are all going to feel waiting for this one.
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