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#11
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i only have a extremely simplistic answer haha super huge world i agree with the resources thing |
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#12
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As far as paying resources, there needs to be some cost to attacking or building up is too high risk with little reward. This is only for fights between territories though, not just regular matches. |
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#13
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Hmm, the idea is interesting but I still don't like the paying resources part, to me it seems like its discouraging attacking a lot. If you build up a bunch then you should have an army to protect your buildings.
__________________
![]() Picture made by Aametherar the orc (Elves are the best!) |
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#14
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It's either that or increase the penalty for losing an attack significantly.
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#15
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As for the part I quoted, this isn't a traditional ladder though, and I personally think the MMO mode will have people go on build up some then go do some battles in traditional ladder mode. Thing is, when you add too many options it still splits up the player base, and this could really draw players away from the MMORTS mode unless there is a large enough total player base. |
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#16
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preferably it would be the focus of MMORTS mode, not just something a few decide to do and some don't.
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#17
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isnt this whole game pretty much based on online play where you have persistent kingdoms with set territories fighting it out to control more territorys, and you expand by seiging citys? and if this is how the online game will be every time a new player comes they would just spawn a peice of territory on the edge of the world map enabling a constantly expanding world i guess....... my dream game is like the total war series but way more in depth when it comes to economy and and more realistic warfare and seiges. and instead of AI you would be playing other players in one HUGE world, add in diplomacy and technology and you have the perfect game.
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#18
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__________________
![]() Picture made by Aametherar the orc Glory to the elves! |
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#19
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that game will take away many hours of my life |
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#20
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that game would be my life!!!
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