Username:    Password:    Remember Me?         

PATCH # 9 - Balance Part II - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Reverie World Studios > News & Announcements
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 04-23-2013, 08:42 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,680
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default PATCH # 9 - Balance Part II

In our past patches we`ve concentrated on bug fixes, but now we think the time is right to change our focus and rework the game balancing from the ground up. Thanks for our community feedback, and especially help from community moderator Vicious - we are proud to present our new patch - with impressive list of balancing changes. We plan to continue balancing the game next week - reworking abilities, formations, unit upgrades and fixing numerous issues and exploits................................

Patch # 9

:::::Major Fixes and Additions:::::
-Fixed major issue with units not showing correct upgraded stats on the Homeland.
-Fixed issue with occasional unfair PvP match-making
-Fixed major issue with unit Resistance value sometimes reaching 100%
-Upgrades to leveling system - more upgrade room for Heal, Damage, Health, but with less effect per skillpoints
-Greatly nurfed Area of Effect healing - healing plays minor role in PvP now
-Palisade gates can be attacked by all units, while large town gates can only be attacked my rams, dragons and Ogres.

:::::Minor Fixes and Additions:::::
-Fixed Elven cavalry Stone formation bonuses
-Added "Disable Right-Click Drag" to Gameplay Settings
-Possible fix for elves getting stuck in formation transition

:::::Major Balance Adjustments:::::
-Ogre +2600 hp +100 stamina +30 slash res +15 crush res, +100 crush dmg
-Dragon FireBall costs increased to 80 stamina points
-Dragon FireWall cost greatly reduced to 40 stamina points
-Dragon Flying cost greatly reduced to 20 stamina points
Human infantry formations:
-Shield Wall speed malus reduced to -20 +5 crush res
-Tight Formation -5 slash res +10 crush res
-Battle line formation -10 pierce res +5 slash res speed malus reduced to -20 slash dmg +10
-Anvil formation +5 slash res +15 crush res + 10% slash and magic dmg
-Loose formation +10 speed +5 pierce res
-Line formation +10 slash pierce crush dmg speed malus reduced to -10
-Schiltron formation reduced speed malus to -30 slash res -10 crush res -10
Human cavalry formations:
-Wedge formation speed bonus +10 crush res +20 +10 trample dmg
-Line formation -30 trample dmg +20 slash dmg +20 speed bonus
-Loose formation +10 speed bonus -40 trample dmg +5 pierce res
-Cavalier diamond formation +60 slash dmg +25 crush res run/walk speed +25 +70 trample dmg
Human ranged formations:
-Tight formation +15 crush res movement speed malus reduced to -10
Human abilities:
-Pray +100 range -20 stamina cost
Orc infantry formations:
-Battle stand formation reduced speed malus to -20
-Turtle stand formation +10 slash res +10 crush res +25 pierce res reduced dmg malus to -20 reduced speed malus to -30
Orc cavalry formations:
-Battle stand formation +5 slash res +20 crush res +10 slash dmg +10 crush dmg
-Serpent stand formation +5 pierce res +10 run and walk speed removed self trample dmg
Orc ranged formations:
-Scorpions stand formation -10 pierce dmg reduced speed penalty to -60 +10 slash res +10 crush res -25 range
-Battle stand formation +25 pierce res -10 pierce dmg +10 range
Orc abilities :
-Cover -15 slash res -15 pierce res +10 crush res +20 duration -10 stamina cost
-Charge -10 stamina cost +25 slash dmg +5 duration
-Evasion +23 duration -10 pierce res -20 stamina cost
-Tribal heal -40 stamina cost
-Leap -15 stamina cost +25 range +50 crush dmg +100 pierce dmg
-Rage increased health drain to 40/sec +15 duration -10 stamina cost +180 crush dmg
Orc units:
-Ogre +2800 hp +100 stamina +30 slash res +15 crush res +20 pierce res +100 crush dmg
Elf infantry Formations:
-Wind style formation +0,5 slash crush pierce dmg +0,5 walk/run speed
Elf ranged formations:
-Wind style formation +1,0 range +0,5 pierce dmg
Elf abilities:
-Tackle -5 sec duration -10 stamina cost +70 crush dmg
-Whirlwind range +35 -30 stamina cost +150 slash dmg
-Frenzy +15 pierce res -5 slash +5 crush res +10 sec duration
Shared abilities
-Fire arrows +25 dmg
-Ligh heal/heal potion -20 stamina cost
Reply With Quote
  #2  
Old 04-23-2013, 09:00 PM
Hi11Zone's Avatar
Hi11Zone Hi11Zone is offline
Reverie World Studios - Community Manager
 
Join Date: Apr 2013
Posts: 820
Hi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of lightHi11Zone is a glorious beacon of light
Default

Glad we got more pvp fixes in! :):)
__________________
Official DOF Live Stream:
http://www.twitch.tv/ReverieWorld
My Amazing Steam Group http://steamcommunity.com/groups/Hi11zonesGamingLounge
Reply With Quote
  #3  
Old 04-23-2013, 09:21 PM
LorD_ShAdE LorD_ShAdE is offline
Junior Member
 
Join Date: Apr 2013
Posts: 12
LorD_ShAdE has a default reputation
Default

Quote:
Originally Posted by Hi11Zone View Post
Glad we got more pvp fixes in! :):)
GJ GUYS =)
Reply With Quote
  #4  
Old 04-23-2013, 09:45 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,755
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

I need a schematic to read that string of balancing :p
__________________
When I'm not in my right mind my left gets kind of crowded.
Reply With Quote
  #5  
Old 04-23-2013, 09:57 PM
axal011 axal011 is offline
Senior Member
 
Join Date: Mar 2008
Posts: 209
axal011 has a default reputation
Default

Great work!
Reply With Quote
  #6  
Old 04-24-2013, 04:05 AM
forandever forandever is offline
Member
 
Join Date: Apr 2013
Posts: 37
forandever has a default reputation
Default

PLZ...PLZ. let us re- attribute skill points of Heroes n Dragons or any crowned units whenever u patch the balance of units

Or make the skill points reattribute items on the shop

Last edited by Brian Shingles : 04-24-2013 at 07:15 AM.
Reply With Quote
  #7  
Old 04-24-2013, 05:50 AM
inkflowsthrume's Avatar
inkflowsthrume inkflowsthrume is offline
DoF Moderator
 
Join Date: Apr 2013
Posts: 18
inkflowsthrume has a default reputation
Default

good to see more improvements continually on their way ^^
__________________
Questions Questions ....
o.O
Where'd my answer goes?!

Smile because my elves are always watching!
Reply With Quote
  #8  
Old 04-24-2013, 06:22 AM
PGoslingaDoF PGoslingaDoF is offline
Junior Member
 
Join Date: Apr 2013
Posts: 14
PGoslingaDoF has a default reputation
Default

thanks happy to see progress ingame :)
Reply With Quote
  #9  
Old 04-24-2013, 01:52 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,680
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

We are adding ability to reset unit skill-points in the next patch - although looks like this will only be this weekend. Really sorry for the delay guys:(
Reply With Quote
  #10  
Old 04-25-2013, 07:24 PM
Laradon Laradon is offline
Member
 
Join Date: Apr 2013
Posts: 61
Laradon has a default reputation
Default

Well played after the balancing with the elves alot. All is fine but one thing. Whirlwind of Bladestorms mutated into an _I-WIN_ button. You rush into the enemy army with your grandmasters and bladestorms, Grandmasters shielding the Bladestorms, then once the Bladestorm mingle with every unit of the enemy you hit Whirlwind and they just drop like Flies. Units dont get damaged, they disappear instantly . Whole squads of dwarven rifleman or archers or even low lvl Melees, they just disappear instantly and your green victory bar jumps an awesome amount with each time you hit whirlwind :D. Funniest thing was, when 1 single bladestorm, not a squad, but just one of the 16 of a squad was standing inside a squad of crossbowmen which were in that round formation and the whirlwind just droped em all. Thats just a bit too op. Make it more expensive in Energy, or less damaging pls.

Was also fighting a guy who had lvl 1 bladestorms, lots of em. He launched his Whirlwind on my lvl 20 Grandmasters with 90% resist active and I actually had to retreat with em. They were instantly red after a few whirlwind shots :D. Really a bit too powerful. You need really tough melees to block that stuff and if the enemy decides to launch it onto weaker units, they will drop.

Last edited by Laradon : 04-25-2013 at 07:45 PM.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are Off
[IMG] code is Off
HTML code is On
Forum Jump


All times are GMT -6. The time now is 06:28 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.