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Old 01-30-2011, 12:43 PM
hawkravengold hawkravengold is offline
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Join Date: Jan 2011
Posts: 10
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I agree that I definitely like to be able to zoom in close. As a game designer I love to be able to see the model/texture work close-up.

Can't the issue with the camera getting stuck in things be averted by just fading out objects that the camera is within a certain radius to? Like, suppose if it's in an ogre's head (which I would never want to be in) the ogre's head would just be faded to a 0 alpha, or moved a little in front of it etc.

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