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#21
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The more thorough balance posts that are made the more the team can be adjusting the better fixing the balance of the game
(IE, I hate this game cuz of xyz unit, is not helpful)
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When I'm not in my right mind my left gets kind of crowded. |
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#22
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I think these changes are a start, so lets see how they work. And I also prefer a developer that reads the forums and actually gives a damn about their customers instead of being stubborn just doing it their way, like you can see in many many other games. So we have a good trade-off now. |
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#23
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Dont think 3 vs 2 is an real favor matey ^^
We are few users in this Game currently but not that few lol ^^ But well yes putting Dragons a bit weaker is not that bad of an Deal and having Heros use 4 slots Population also works with me. Greetz
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#24
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i Agree on all points except the 4 slot for hero, there is a problem script wise to limitate the number of heroes becouse they are heroes? instead augment the costs in term of slots? same for dragons? The problem here is the combinations, if ppl use 4 protector even at 4x4 slots, they have 5x area heal , the heroes itself are never that powerful, theyr abilities stacked with other heroes of same kind are. what we need is a limit of 5 hero 4+the original one, with 1 slot each, and max 1 for type, 1 protector 1 dragon slayer 1 high knight etc etc. about dragons we need to limit the numbers also, even at 50% hp and dmg 6 dragon army can nullify 60 normal troops. my dragons lev 60 have 95k hp and 15k area dmg. now they will have 45k hp and 7,5k dmg? change nothing. as long they are able to INSTA kill any normal units they face 7,5k dmg x 6 dragons = 45k area dmg no units in game can tank that and have time to answer (not even heroes they maybe last 2/3 attack s : dragons just need to be near to each other and spam at 360 degree firebreath and area attacks.Now that you gonna nerf stats wich is good becouse they where tremendously OP, we need to limit the number, becouse the problem is when you reach the point where your attack one shoot kill what you hit , and even at 50% hp/dmg they still have it. consider a lev 20 foot knights with 85% slash resistance and full hp at max have 3700 hp. the 15 man troops MAYBE last 2 hit from a single dragon, 1 from 2 dragon. withouth praticly have the chance to do any dmg, and i not even considered the fire breath. /fire ball. consider also dragons have ability to disengage, they are the most fast unit in game. and can fly. so they dictate the terms of engagement. if a player is lame can hit a big army of 60 troops do a lot of dmg than run for 3-5 mins heal back and do it again. (he can harass/weaken enemy army thx to at list 50 fireballs, and use at his advantage the speed for exploit the 125hp/sec regen ) |
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#25
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Dragons are fine as long they are not OP and not ruin the need of playng with tactic in game, 5months ago dragons where much more balanced theyr dmg was around 1500, and hp around 30k (royal dragon lev 45) now they have a dmg boost of what 1000%? they do 15k dmg. and have 90k life. game like dawn of fantasy work in a rock paper scissor kind of gameplay, Cavalry > archers> Infantry with shield> Archers Archers > infantry with no shields Infantry with no shields > cavalry. plus add of some spice by heroes abilities and yes why not a jolly of a dragon. Dragons? they ruin all tactics since do all, and have the speed for decide when engage and when retreat, so 1 is fine becouse is counterable, my dragon vs your plus dragonslayer etc. 2.3.4.5? incounterable if not by same army composition, than this game become dawn of dragons. Rigth now dragons in team of cost/efficiency and weakness are by faaar the most op unit in game,dragons will be fine when 10 normal troops wich is the compared cost, will have the strenght to counter a dragon. majority of ppl see dawn as stonghold in a fantasy enviroment, wanna play 2h siege with use of siege weapons, and serious tactics of archers troops. a dragon ruin all of this, since spam fireball , go back to heal, spam fireball go back to heal. Dragons must be an OPTION, a tactic option not a forced necessity, "a must have all around unit ". counterable only by another dragon. We should balance the game so that 10 normal units should be equal in term of power, of course if someone chose 10 archers dragons is the natural counter. but i am talking in a generalistic way. right now for equal a dragon. you need probably 20-25 normal troops of various kind ) |
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#26
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Regards Balance, my main army have str of almost 2500 mainly composed by lev 20 troops and 2royal dragons , but i have also army of str 1000 600 etc.
At lev 20 my normal troops maybe 12-15x can hold a dragon of medium lev 30-40 but at low levels read troops lev 5/12, i noticed that even a dragon lev 7 can kill 20 troops, becouse the fire dmg is the same from lev 1 to 60, it seams to not scale with levels. fireball one shoot at lev 1 as at lev 60. (archers for example) so for army composed mainly by lev 5-12 troops. of strenght lets say 500?600? a single royal dragon even lev 25. is completely Op, becouse at that level the normal troops/heroes not have enought stats for fight a dragon And since dragon is faster and have a lot of range there i no way to play "smart" and try to avoid his fireballs. Anybody who played a mmorp know that who have more speed and range dictate the term of the engagement, is called Kiting. (The act of kiting, is a combat tactic of a player keeping another player at a certain distance, usually out of melee distance but within ranged attack) Quote:
At equal cost right now there is no other unit in game (even at lev 20 ) that take 10 slots that can counter a dragon( except for heroes wich are another issue to limit in numbers..) . since dragons not have weakness, is a jolly unit. this is why it need to be limited in number, have 1 jolly unit is OK. have an army composed of jolly unit is another. It ruin any chance to play this game with some tactics. Last edited by vicious666 : 03-08-2013 at 04:28 AM. |
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#27
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I am ok with rebalancing dragons to a reasonable strength. However, please do not reduce the dragons to chicken size as they were at the very beginning after release end of September 2011.
A Dragon should be a ruling force on the battlefield but not averrule 20 units whatever tactics are applied. Limitations to one dragon per army or one dragon per kind of dragon (this might be already to much since there are 5 kind of dragons in game) is ok. To my fellow players: It might take several tries by devs until an agreeable strength for dragon is found. Be patient. wasserali |
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#28
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Quote:
we need to find the settings where 10-12 troops can equal a dragon in term of strenght, than players will decide what unit fits more theyr style. micromanage a dragon or use 10 mounted knights for example. Right now is not a choice. a dragon lev 60 will steamroll 10 knights lev 20. hands down. maybe losing 5-10k hp (1/10 of his total ) a things i suggested is that units instead DIE in pvp, they will lose 1 level. and the winner get the exp of that level to one of his units randomly example you lose a lev 20 knights worth 600 xp, the winner get 600xp on one of his units. Regards limit of dragons ice/hunter/royal count as same "kind" so max 1 for army the proposition i made is royal-ice-hunter value 10 points red value 6 points green 3 so you can chose 1 ice or royal or 1 red+1 green or 3 green. Last edited by vicious666 : 03-08-2013 at 09:57 AM. |
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#29
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Wowzers, didn't realize how big the thread got lol... but im back, cant find any decent rts games, tried stronghold online, age of empires online and i hated them terribly.. nothing beats DoF
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#30
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Welcome back
![]() You might notice some changes we've made with Dragons. |
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