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#1
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:::::Major Fixes and Additions::::: - Brand new art for Human and Orcish winter buildings - Homelands now remember rally points, closed gates and garrison status - Greatly improved unit behavior on walls on homeland reload - Localized Tutorial, new Quests, and rest of the text missing localization - Fixed major issue with Kingdom Wars game mode not working. This renders all previous saves obsolete - Fixed Friends Chat issue - Fixed various issues with wall construction, including Orc wall construction :::::Minor Fixes and Additions::::: - Fixed Resolution issue preventing some players from starting the game - fix to be added tomorrow - Fixed foreign characters used in chat crashing the game - fix to be added tomorrow - Fixed archers not starting new battle with full arrows - Fixed issue with unit hitpoints going being maximum due to over-healing - Fixed issue with mounted Orc Slayer and Impaler being able to attack Warg Pen building - Fixed visual bug with water on lowest visual settings - Fixed issue with invisible Goblins and Wargs spawning on Orc homelands - Fixed issue with Orc laborer and marauders not spawnining properly from grand hut - only works for new homelands - Fixed issue with Orc laborer and marauder on new homelands not showing their buttons - Fixed singleplayer skirmish - Back to Main Menu button - Fixed Trebuchet Hold Fire button - Fixed Send Resources and Buy Crowns windows art issues - Fixed Market Window and Profile windows overlapping - Fixed returning players to the worldmap after failed PvP due to players having different game patch versions - Fixed background combat sounds playing too often - Fixed high resources values over 100,000 not showing correctly - Added Hold Fire button to all ranged units - Added garrison button to Orc Labouer, Male Warden. Removed garrison button from Spike Traps - Added winter minimap for World Map - Added torches to the castle in the main menu - Added auto loot option on leaving scenario quests - Added ability to change world map army name during army creation and unit transfer - Added voice, sound and visual notification to Send Resources function, or not having enough to send - Improved Army vs Town PvP surrender. Now defender who surrenders will remain on his homeland until he decided to leave it. - Improved World Map visual performance - Improved War Bell and Peace Bell speed and performance - Improved water appearance on medium and high settings - Improved visual performance in Vs AI Town quests - Improved Sound Volume options - still needs more work - Improved World Map camera and zoom values - Improved process of spawning units on homeland, with less chance of a cash - Region changes: added moving patrols to Bal Ratha and Desolate Hills. - Region changes: units in Dwarven Cave, Bal Ratha and Desolate Hills are leveled up to level 5 - Region changes: completely redesigned Bal Ratha region - Region changes: added Treasure Chests loot of Stone to Dwarven Caves, and Gold to Desolate Hills up to 6,000 per raid - Region changes: Ogres in Bal Ratha region can now be tamed by any player. Damaged Ogres have a chance of joining players army - Region changes: doubled the number of enemies in Dwarven Caves, Bal Ratha and Desolate Hills regions :::::Balance Adjustments::::: - Infantry units can now attack gates. However they are only mildly effective against Palisade Gates - Greatly lowered Elven Residence trickle income to avoid super fast resources exploit - Added recharge period for all Mass Healing spells - Increased arrow regeneration rates for ranged units - Players can now bring up to 30 units on quests versus AI Homelands or armies - Marauder and Labourere spawn time is now the same, and is not effected by players population - Only units with 30% damage or more will display a bloody texture overlay - Orc players will now have to complete small palisade wall before constructing large wooden wall - Greatly increased amount of resources in gold and stone mines - Increased difficulty for Vs Town Quests - added various siege equipment for defenders - Defenders reinforcement for AI NPC towns is now level 10 instead of 20 Last edited by Konstantin Fomenko : 03-03-2013 at 04:47 PM. |
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#2
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Just move all .dofsav files from: C:\Program Files (x86)\Reverie World Studios\Dawn of Fantasy\KingdomWars\Current to C:\Users\[YOUR WINDOWS USERNAME]\AppData\Local\dof The path to these folders may vary depending on your operating system. Let us know if you need help with this. |
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