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  #1  
Old 03-31-2013, 06:32 PM
FinKone FinKone is offline
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Default Human quest (Into the swamps) mission stuck

Hey guys - there seems to be a issue with this mission. I've entered the battle map, got to the old wizard, he disappeared, I was attacked by a small group on my way out, after talking to Miron (I think thats the NPCs name thats assisting me in battle) it just stays in the battle, forever. He states to prepare for a battle once you make it to him, but nothing happens.

I've attempted to clear the entire map (unable to because of enemies getting stuck into buildings), waiting at what seemed a important place as if I was trying to end a co-op siege, I've even killed Miron out of boredom after waiting around for a bit. I'm maybe either missing something that should be taking place, or the games hanging up on this quest at the point when you have to make contact with Miron after the wizard disappears. I went back to kill ALL green reaction forces that came after him thinking this might be it - it wasn't.

Hung up or being simple minded - either way I can't complete this quest...
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  #2  
Old 04-01-2013, 06:38 AM
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Brian Shingles Brian Shingles is offline
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The quest should complete after defeating the enemy units that come after you and Morin.

It's possible that there may have been a bug that prevented quest completion, but we'd need to see a log to be sure. Please attempt the quest again and if it still won't complete, log out and post your log1.txt file here.

You can find instructions on posting Log files here: http://www.reverieworld.com/forums/s...ead.php?t=4337.
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Old 04-01-2013, 08:59 AM
FinKone FinKone is offline
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Quote:
Originally Posted by Brian Shingles View Post
The quest should complete after defeating the enemy units that come after you and Morin.

It's possible that there may have been a bug that prevented quest completion, but we'd need to see a log to be sure. Please attempt the quest again and if it still won't complete, log out and post your log1.txt file here.

You can find instructions on posting Log files here: http://www.reverieworld.com/forums/s...ead.php?t=4337.
3rd times the charm I guess. Made sure to track each and every single little guy and THEN approach Morin and a cutscene popp'd up to trigger match end. The mission still might need adjustment to make end game conditions trigger better. Perhaps a survival timer thats slightly larger rather then a kill all enemies. One got tied up in the back (the archers seem to not move as well as the creature riders)

Just a suggestion.
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Old 04-01-2013, 09:04 AM
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Konstantin Fomenko Konstantin Fomenko is offline
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Yeah this is the third complaint we had with this quest, looks like we might need to throw in a timer after reaching the final road to trigger victory as well.
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