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  #31  
Old 05-18-2009, 09:51 AM
OrcSlayer OrcSlayer is offline
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Can you do that in the editors? And why not have a selectable flag placed where the battalion is sent and a button that recalls the and let's them wander (toggle) and a hotkey that auto recalls
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  #32  
Old 05-20-2009, 01:05 AM
MrBlack103 MrBlack103 is offline
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Hmm... I'm thinking of some awesome scenario where dark magicians uproot their castle and make it fly.
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  #33  
Old 05-20-2009, 10:59 AM
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They must be very strong magicians... we'll need like 50 yodas for that!
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  #34  
Old 05-20-2009, 02:49 PM
Kell Aset Kell Aset is offline
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Hehe, well one Netheril Empire city creation kit could be enough.
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  #35  
Old 05-21-2009, 01:23 AM
MrBlack103 MrBlack103 is offline
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Quote:
we'll need like 50 yodas for that!
You... you... SITH! NEVER DOUBT YODA!
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  #36  
Old 05-21-2009, 03:53 AM
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Don't let the topic go to the dark side
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  #37  
Old 05-21-2009, 04:17 AM
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Don't let the topic go to the dark side
Szebus.... I am your father!!!
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  #38  
Old 05-21-2009, 06:57 AM
Ovocean Ovocean is offline
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Quote:
Originally Posted by LiTos456 View Post
Dude, unrealistism is just another excuse for not doing it.
I had enough realism talk on the arma forums, so I've had enough.
Jesus, whats with you people and realism. Games aren't made to be realistic...
But now I'm just confronting myself, because I love Arma.
Imo, what is great with Arma/Operation Flashpoint is not especially the fact that it's realistic (though it provides a cool feeling of exploring a universe closer to reality than any other game), but the fact that - by trying to be realistic - it makes a rich, rough, unusual gaming experience ; contrary to most games that focus on providing the "perfect" (= simple and clean) gameplay mechanics.
Wandering soldiers would add some of that richness & originality to DoF, though I think it would be difficult to implement it in a way that wouldn't make it an only annoyance.

PS: Oops, I didn't see the second page of answers
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  #39  
Old 05-21-2009, 01:57 PM
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Yeah well I at least hope they have some interesting idle animations, or move around at most a couple of feet. Perhaps even "create" their own objects such as a stool or sit down at a table with a group. It isnt realistic of chairs and tables appearing out of nowhere, but I hadn't seen other RTSs do that, and it's a good show to watch and isn't annoying.
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  #40  
Old 05-23-2009, 11:51 AM
fyro11 fyro11 is offline
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Quote:
Originally Posted by LiTos456 View Post
Yeah well I at least hope they have some interesting idle animations, or move around at most a couple of feet. Perhaps even "create" their own objects such as a stool or sit down at a table with a group. It isnt realistic of chairs and tables appearing out of nowhere, but I hadn't seen other RTSs do that, and it's a good show to watch and isn't annoying.
So, my rangers are meant to be on high-alert atop the battlements of the castle, as the assaulting army marches ever closer now visible on the horizon, and my rangers are having a grub at the table? I don't think so. That is unrealistic. Maybe objects such as goblets could 'appear'/spawn, and when the enemy comes into sight they would stop drinking and just throw away the contents of it. Something like that would be fine.

And if you say that at different times, they should have different activities, then I would say that is very difficult to implement and would have had to have been implemented as a fundamental element in the game.
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