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#21
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Dude... they dont have to be realistic... but it helps... Its like going into an RTS and saying i know what will spice this up... lets take away gravity... Realism isnt necessary but for the game to have any credibility it must have at least some degree of realism... and seems as it is an RTS with historical elements to its races and such realism is definitely a plus... But as said previously, gameplay often wins over realism as sometimes the fun of the game must come first
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#22
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Gameplay > Realism = funnest.
Gameplay == Realism = fun. Gameplay < Realism = fun then boring.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#23
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i say it would look more realistic there should be a victory dance when a team wins a battle like they do in football for new zealand
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YOSHI |
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#24
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Quote:
Silly idea (wandering animations, not taking away gravity; that's perfect).
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#25
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If I stationed my units somewhere, I want them there. I don't want them wandering about. They were placed there for a reason. There could, and should be animations for idle units but on the spot animations, not wandering about. Whether they sit, stand or sleep doesn't matter to me, but I don't want units wandering about. Frankly, that's not even an RTS to me. The 'S' is being taken out. Real-time indeed.
What would be more beneficial towards the realism of the game, without detracting from the RTS element, is to have adequate start, stop and turning animations for all units. |
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#26
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Wow i can totally imagine units floating in the air with no gravity.
THAT'D BE SWEET.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#27
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Building castles in the sky...
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#28
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Thats what dragons should do..
Or just me
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#29
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Fine, you can have floating castles. As long as I get castles in alternate dimensions, where no-one can attack me unless I let them in
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#30
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Making a floating castle would actually be relatively easy. Just create an invisible 'center unit' with a lot of hover and slow walk speed and have that wander. Then make every unit in the castle constantly teleport to a position relative to that center unit.
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