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#1
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Quote:
Patch # 1.3.1 :::::Event Additions::::: -New Intro Menu with Dragon Invasion theme -All occupied NPC towns are in ruins with Dragons and Goblins as garrison -New Dragon AI - Dragons use abilities and gain tactical AI -Dragon Invasion quest added with Dragon Slayer Reward -Added single Dragon attack on homeland quest -New World Map NPC town status - Liberated, Destroyed, Occupied -New NPC town siege gameplay - liberating towns from Dragons -World Map now shows fire and smoke on destroyed and occupied towns -NPC Town diplomacy disabled -View Mode - Exploration - invaded by Dragons with random wildfires -PvP field combat - chances of Dragon invasion and random wildfires -Kingdom Wars and Skirmish gain Dragon as a King unit for the event duration :::::Minor Fixes and Additions::::: -Fixed Illas Tortra town siege not starting -New and improved clicking sound for all actions -New atmospheric construction sound for all large buildings -Removed Greenlight Banner -Fixed terrible sound effect for Enchanter building -Ranged Units now level up much faster -Fixed Frenzy ability permanently reducing unit armour Known Issues -Victory in CoOp Dragon Town Sieges doesn`t Liberate the town, only works in solo. To be fixed asap. -Dragon Kings in Skirmish Strongold Defend and Kingdom Wars Stronghold Defend don`t have ability buttons. -100% Elite Hero Resistance issues to be fixed asap as well -New Homeland Cliff objects not included. To be added soon. Last edited by Konstantin Fomenko : 11-14-2012 at 03:56 PM. |
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#2
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Nice.
Any word on the alliance feature? Someone in chat told me this patch/expansion. And thanks for helping me get my code so I can get back to playing dof. Lots of changes and like what I see. |
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#3
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Ah people probably got the expansion packs messed up. The closest we`ll get to an Alliance feature is part of Siegeworks expansion pack - due later this year.
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#4
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Hey konstantin, I wanted to know if town coop dragon liberation is fixed or not yet, cause i would really like to start liberating those towns with a friend
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#5
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I've made a fix for that, we just need to do a little testing to make sure it doesn't break anything and then we'll get it out in another patch, possibly later today.
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#6
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As Brian mentioned - we are doing the final testing on the coop mode liberating and will release this either tonight or tomorrow.
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#7
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thank you very much for your answer!, but please let us know when it's done so we can start the liberation!
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#8
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Just noticed this post - to confirm this has been fixed in the last patch few days ago, so you can go ahead with co-op liberation.
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