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#1
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Hey, I saw some of the screenshots in the media section. I was surprised at what I saw. Yet I noticed the models had some jagged edges. Will there be anti-aliasing in the game? At least x2? It seems it would do the graphics much good on how it looks.
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#2
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I'm pretty sure there will be.
Wow, I've been looking for how to word this for a while now. How could I forget about anti aliasing... Yes, that's what always bothers me on some of the screens.
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ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#3
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Currently Anti-aliasing isn't implemented. Due to time constraints this may not make it into the release, though we surely hope to include it. The problem lies with the conflict between HDR which we already use and anti-aliasing as the two technologies can be difficult to get working in tandem. However, you can turn off HDR and force your Videocard to do anti-aliasing through your driver software on most modern cards.
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#4
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I run a geforce gtx 8800 will I be able to use both antiliasing and HDR with the control panel right ? ^^
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Yes Im the Gigz from Atlantica Online among other games :P |
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#5
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Very disappointing. Of course I understand, but it's something that should be done first.
GTX 260 here... anything possible?
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#6
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Also, may I ask what is the current average fps you get on the game with your development computers? I would like to at least have 30 fps at minimum, and anti-aliasing takes up alot of GPU power...
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#7
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something's weird
normal games don't look so jagged without AA turned on, but it seems to particularly affect DOF |
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#8
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Quote:
Low polygon count also allows us to have a such a large population amount. If you look at the screenshots Konstantin posted in the Media forum for May 1st week you'll notice a current popcap limit of 4200 (Note: that number is still a work in progress) that is a lot of units to have onscreen at once because you have to think that you could be playing with say 4 people, so you would have to support up to 16,000 units on screen at once that's a lot for a GPU to process. We also incorporate both Bloom and HDR (High Dynamic Range) post processing effects, these already take substantial amounts of the GPU's processing power, so AA would add a significant requirement in hardware. |
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#9
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Quote:
Geforce 9600 GT 512 mb, 675 mhz core AMD 6000+ duel core 3.0 ghz 2 gb ddr2 ram. (Wiki Alert) To my knowledge, which isn't that great when it comes to anti-aliasing is that a game can either have anti-aliasing or HDR / Bloom / MIP Images / Normal Maps, and having all 5 is either impossible, very hard or useless. When we adjust and tweak HDR and our MIP Images along with Normal Maps, the outcome might make it just as good as anti-aliasing.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#10
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most strategy games have limited FPS because of the processor bottleneck.
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