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Patch # 1.2.7 C - Speeding things up! - Reverie World Studios Forums

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Old 08-24-2012, 02:44 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
Join Date: Mar 2007
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Exclamation Patch # 1.2.7 C - Speeding things up!

Today`s patch takes the first step in our effort to speed up the gameplay - and today we start with cutting all construction times for buildings and walls in half. We would like to thank our players and recent review feedback for pushing us towards this step. Later on we plan to increase world map movement speeds as well as rebalance PvP rewards - making it the quickest way to gain influence. In addition this patch includes several important fixes - be sure to check Patch notes for details.
Patch is Live!

Patch # 1.2.7 C

:::::Major Fixes and Additions:::::
-Construction time for all buildings and walls cut in half

:::::Minor Fixes and Additions:::::
-Unit Group GUI icon work better on lower resolutions
-Fix for "Unit on Wall" icon not updating properly
-Fix for Home City level/icon being incorrectly adjusted upward
-Dwarven Heavy Siege now grouped with Siege in Army window
Old 08-24-2012, 04:12 PM
buddhist23 buddhist23 is offline
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army lag fix needed

Dear Players - we are happy to release the second performance patch today, with one more on the way. This week we have finally gotten around to fixing some core components of the visual engine - greatly increasing overall performance and frame rate. For most of you the game should play much smoother now on most levels and with higher frame-rate - aiming for a perfect 30. Now we are putting finishing touches on the new pathfinding system as well as testing the new social features - and looks like everything`s on track for another major patch next week. And once again we invite you to share your feedback on performance changes in our forums.

^^ pathfindingggggggggggggggggggggggggggggggggg

Last edited by buddhist23 : 08-24-2012 at 04:17 PM.

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