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LIMIT OF TROOP TYPES huge issues at moment - Page 2 - Reverie World Studios Forums

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  #11  
Old 06-02-2012, 09:03 AM
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vicious666 vicious666 is offline
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Quote:
Originally Posted by daikl View Post
Yes i totally agree with you,i myself use mixed army,few or no ogres atm.
I could suggest the system that MTW2 used,when you have more then 4 units of same type the price for the next keeps rising.
More exactly we could use something like,when you have more then 10 units of same type the next unit will cost double the population.I think this is a good system for unit spam(except dragon,they need static limit).
(ie you have 10 ogres that means 10 pop,ogre number 11 will make your pop 12(10+2),ogre 12 will make your population 16(12+4) etc....if you use the same unit you'll end up with ~20 of them and full 60 pop cap)


wtahever it works

i suggested 16 becouse 16 is max troops of same type you can allocate to a keybind. and is more than enought of any kind
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  #12  
Old 06-02-2012, 01:28 PM
Nibelton Nibelton is offline
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Quote:
Originally Posted by daikl View Post
Yes i totally agree with you,i myself use mixed army,few or no ogres atm.
I could suggest the system that MTW2 used,when you have more then 4 units of same type the price for the next keeps rising.
More exactly we could use something like,when you have more then 10 units of same type the next unit will cost double the population.I think this is a good system for unit spam(except dragon,they need static limit).
(ie you have 10 ogres that means 10 pop,ogre number 11 will make your pop 12(10+2),ogre 12 will make your population 16(12+4) etc....if you use the same unit you'll end up with ~20 of them and full 60 pop cap)
plain stupid and not valid here for many reasons.
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