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#1
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In another thread the use of mercenaries was discussed, and as i already posted there; why not take it a step further and offer yourself and your army (maybe a small, limited army) as mercenary and let people hire you to help take down a fortress?
Would this be fair in regards to current game mechanics? Would you like to be a mercenary, with your only loyalty being that to gold? ![]() Is it a good suggestion? Anyway since the other thread was about mercenary troops for hire i thought this deserved its own thread. |
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#2
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If you have to take down a fortress you might need a big army. Also I dont see why anyone would want to hire someone else. First of all, if they actually do have enough money to hire someone why dont they just attack themselves with their own money. If they have the money to hire an army, im sure theyll have the money to pay for their casaulties. Also, it would make them look bad in front of the enemy.
I wish there was some kind of an assassin feature though... Although there's noone to assassinate. Wait, maybe heroes? Although it depends on how hard it is to make them.
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ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#3
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I could see how this works, for instance you might hire mercenaries if you only have a small portion of your army attacking because they are at the other side of the world map. Would also allow for a unique gameplay where players can focus on fighting than building up. Of course the mercenaries would need some home base though to train new units and actually allow the player to play in MMORTS mode.
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#4
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Quote:
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#5
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We plan to have transfer of resources between players, so this is definitely possible.
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#6
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What is best about this is after they pay you to kill someone else, you ignore that and betray your hirers and kill them all,,, loot the dead!
Sorry, the Orc race has gotten the best of me, I'm starting to think and talk Orcish. Urr Terredd gellem drell gellemakk! (English Traslation- YES! KILL KILL ALL ENEMY, FORWARD FASTER FOR ENEMY BLOOD!)
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#7
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Nooo, a good mercenary is the one that sticks with a contract, good opinion is very important, no new jobs without it. Am I right? of course I am hehe
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#8
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I'd love a couple of missions which are covert regicide. A couple of guys sneaking round a castle at night, avoiding patrols and torches. You could make them about average strength, so there is an emphasis on stealth, and hits/shots to the back are (almost) instant kills, if they haven't detected you. I believe that's do-able using LUA.
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#9
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In another thread the use of mercenaries was discussed, and as i already posted there; why not take it a step further and offer yourself and your army (maybe a small, limited army) as mercenary and let people hire you to help take down a fortress?
This is exactly our goal with alliance between players. To be more specific alliance system works not between player but entities, lets look at alliance between player 1s army (mercenary), and Player 2s city (contractor). For example, Player 1 makes alliance for his Army # 2, to defend player 2s Homecity in Rollingplain region. Under this alliance, if player 2s homecity is attacked, if Player 1 is online, and his army is not already engaged and he/she chooses to honour the alliance, his/her army would arrive in the middle of the siege to relieve Player 2. Also, for this allance to hold true following terms will apply: -player 1s army will not be able to leave Rollingplain region. -Player 1s army can not be garrisoned in his homecity or for a period of 30 minutes have fewer than 400 units. When this alliance is created, player 2 will pay Player 1 a certain sum of money, as a regular tribute or a one time payment, or offer his army in assistance. This alliance would have a duration in real-time days - lets say 5 days. Breaking alliance obligations comes with a penalty. We want to encourage alliances as much as possible - and player`s homecity should have good dozen of allied armies in the region from various players - to make sure that once the battle starts someone would be there to bail you out. Now some unconfirmed stuff which we hope to include: -We hope to include a sort of alliance market - where mercenaries and contractors would put their bids. -We are hoping to implement Regional guilds of mercenaries, for example 30 mercenary players create a guild, and homecity owners in Rollingplain region would recruit their services - this way they only need to make 1 deal, instead of 30. -Have a Ebay sort of honour system for each player, so if player breaks his alliance alot, and often doesn`t fight PvP when chalaenged, he`ll be John Doe the Unreliable Coward, or other way around John Joe the Trustworthy Warmonger |
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#10
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Wow, this inspires me. Thanks for the info Konstantin!
Now I'm thinking of an epic battle where you fight and you are waiting for your ally to come but then they get stuck and you're all WHERE ARE YOU!! And at the last moment they come and you win and everyone is happy ![]()
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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