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Old 03-29-2012, 06:15 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
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Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation


I do have to agree - there is alot more balancing work needed for PvP. We been concentrating on patches and new content too much, in April we plan several patches that will specifically adjust balancing in PvP.

There is one more thing I should have mentioned. Getting the Dragon healed is only time-efficient at NPC town - healing merchant. And healing a badly damaged Dragon costs around 2,000 in gold - so that player pays as much as you would to get your army to full strength.

Also - can you please clarify what you mean about getting a Dragon being too easy? 60-120 influence is rather hard to come by.

The units you are giving as counter are weak against anything else than dragons.
Not really - somehow they are underused, but if used right these units are not only Dragon slayers.
Units such as Mounted Knights or Mounted Grand Masters actually overpower almost everything in-game.
And Halberdier, Impaler, Sentry units can devastate cavalry as well as monster units and any even archers if used in loose formation.
Old 03-30-2012, 12:29 PM
Seykon Seykon is offline
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Originally Posted by huwie View Post
Perhaps surrendering should involve a material loss? However I have to take issue with this:

Why is that a problem? This is standard rock-paper-scissors gameplay. You can't expect a unit to be strong against everything, or have no vulnerabilities. I'm quite happy with the concept of a dragon-killer unit that can't hold its own against other units. If pikemen could kill dragons and most other types of units, it's the pikemen who would be overpowered, yes?
totally agree with this staement but thats is the reason i believe there should be an anti-dragon unit. give it a high defense skill against everything but make it have no attack value against units other than dragons. hench the "anti-dragon" unit. previous staements about players who have the dragons then start to loose, surrender and have lost nothing because no units of theirs die's. its just every unit you loose costs. and i dont know but i believe the average army costs way more than 2k cause you dont take a complete level 1 army to battle.
if you are an attacking army then remove the ability to surrender. they choose to attack and just cause it doesnt go their way they should not have the ability to just walk away loosing nothing.
like i have said i realy enjoy the game, hench why i started this thread saying you will loose new players. after you have reasched everything you have all the pvp to look forward to.but when you have reascnhed everything and you do pvp you just get wiped out by an army of 10 units and dragons. i dont think alot of people would kep doing that sernario over and over, do you??

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