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#41
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Sorry if this is a dumb question but... what's LUA?
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ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#42
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my point exactly...
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#43
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*puts "LUA" into google search*
http://www.lua.org/about.html http://en.wikipedia.org/wiki/Lua_(programming_language) ![]()
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"I think a man only needs one thing in life. He just needs someone to love. If you can't give him that, then give him something to hope for. And if you can't give him that, just give him something to do." ~Liddle |
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#44
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nice
lua's way better than triggers |
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#45
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www.lua.org says :
"Lua" (pronounced LOO-ah) means "Moon" in Portuguese. [...] Like most names, it should be written in lower case with an initial capital, that is, "Lua". Please do not write it as "LUA", which is both ugly and confusing ![]()
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Forum wwoofing, Site communautaire wwoof, échanges autour du wwoof pour tous les wwoofeurs et hôtes wwoof. |
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#46
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Yeah, I was lazy to go to google.
Easy scirpting languages ftw. :P I cant wait to see how to navigate the editor. Im mainly interested in creating a unique terrain and texturing it as well as placing vegetation and noticable landmarks. How well is this implemented in the editor?
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#47
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Quote:
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy is completely out of the equation and is completely and utterly impossible to even think of.[/Sarcasm] [Sarcasm] Here is some eyecandy Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.[/Sarcasm] Lol.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#48
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Quote:
awesome... is that a parthway tool i see you using on that fallen tree to make it walkable? or is that just me seeing things out of hope :/
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Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#49
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Yes, you see a 'pathway tool'. Although that's not what it's called, rather it's called a Bridge Marker, which creates a walkmesh there. Bridge markers are units, which of course are fully 3D scaleable, rotatable, etc.
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#50
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Awesome! I'm going to have some fun making a ridiculous amount of things walkable. Perhaps I could position a trebuchet in the top of a tree?
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