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  #41  
Old 04-06-2009, 01:23 PM
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Sorry if this is a dumb question but... what's LUA?
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  #42  
Old 04-06-2009, 02:38 PM
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Quote:
Originally Posted by The_Biz View Post
triggers are the most basic thing though... you can't make anything without them beyond a map
my point exactly...
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  #43  
Old 04-06-2009, 03:02 PM
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*puts "LUA" into google search*

http://www.lua.org/about.html

http://en.wikipedia.org/wiki/Lua_(programming_language)

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  #44  
Old 04-06-2009, 04:29 PM
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nice

lua's way better than triggers
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  #45  
Old 04-07-2009, 01:51 AM
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Quote:
Originally Posted by Bryan Oakley View Post
*puts "LUA" into google search*
www.lua.org says :
"Lua" (pronounced LOO-ah) means "Moon" in Portuguese. [...] Like most names, it should be written in lower case with an initial capital, that is, "Lua". Please do not write it as "LUA", which is both ugly and confusing
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  #46  
Old 04-07-2009, 10:39 AM
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Yeah, I was lazy to go to google.
Easy scirpting languages ftw. :P
I cant wait to see how to navigate the editor. Im mainly interested in creating a unique terrain and texturing it as well as placing vegetation and noticable landmarks. How well is this implemented in the editor?
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  #47  
Old 04-07-2009, 01:15 PM
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Joseph Visscher Joseph Visscher is offline
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Quote:
Originally Posted by LiTos456 View Post
Im mainly interested in creating a unique terrain and texturing it as well as placing vegetation and noticable landmarks. How well is this implemented in the editor?
[Sarcasm]HA.
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy is completely out of the equation and is completely and utterly impossible to even think of.[/Sarcasm]

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Here is some eyecandy Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.[/Sarcasm]


Lol.
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File Type: jpg helplesseyecandy.JPG (366.2 KB, 135 views)
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  #48  
Old 04-07-2009, 03:08 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Joseph Visscher View Post
[Sarcasm]HA.
No we dont allow any of that, all you can do is plant 1 tree 1 bush and 1 rock with 1 type of terrain, but none of these can be within 10 feet of eachother and can not be rotated or scale in any of the 3 axises; therefore eyecandy is completely out of the equation and is completely and utterly impossible to even think of.[/Sarcasm]

[Sarcasm]
Here is some eyecandy Bryan watched me helplessly try to create, I plundered with it, failed hopelessly after battle of Hundreds of days of intense intellect it took to produce this deprived pitiful inactive nongameplay static piece of work.[/Sarcasm]

Lol.

awesome... is that a parthway tool i see you using on that fallen tree to make it walkable? or is that just me seeing things out of hope :/
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  #49  
Old 04-07-2009, 04:11 PM
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Yes, you see a 'pathway tool'. Although that's not what it's called, rather it's called a Bridge Marker, which creates a walkmesh there. Bridge markers are units, which of course are fully 3D scaleable, rotatable, etc.
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  #50  
Old 04-07-2009, 04:27 PM
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Awesome! I'm going to have some fun making a ridiculous amount of things walkable. Perhaps I could position a trebuchet in the top of a tree?
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