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#31
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Alright, if you insist, I will ignore the water
T'is a strange function, indeed. Can't wait to try out that editor!
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#32
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Liking the look of the elven fotress
. The Editor looks good, any chance of seeing some of the other tools . |
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#33
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The editor looks amazingly powerful... yet so simple.
Good job.
__________________
Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#34
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looks complicated to me
ah well i shall have to live with it i suppose ![]()
__________________
Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#35
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When you first start using it it does seem to be a little complicated but after spending five minutes with it is fairly simple.
__________________
"I think a man only needs one thing in life. He just needs someone to love. If you can't give him that, then give him something to hope for. And if you can't give him that, just give him something to do." ~Liddle |
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#36
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Quote:
never been good at using editors, especially when they want you to put in triggers and such that confused me XD
__________________
Xbox live gamertag: WelshAbyss Feel free to add me and game to our hearts content :) |
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#37
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Good, I've always been confused by them. But even if this editor isn't too simple for me, I'm still going to use and learn it!
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#38
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triggers are the most basic thing though... you can't make anything without them beyond a map
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#39
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I hope you plan to include a trigger-sorting system with the editor. Organising them in AoK was a nightmare (still had some good fun with the editor, though). Make sure there's no AoK-esque trigger bugs either.
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#40
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We don't exactly use a seperate made up trigger language; we use LUA. This is infinitely more powerful than any trigger language could be.
We do plan to add a GUI for it though, so you don't have to learn much. And we definitely have organization.... ![]() |
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