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  #171  
Old 10-18-2009, 12:21 PM
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Quote:
Originally Posted by Joseph Visscher View Post
Nick's game build is way behind ours hence why i didn't want any interns to post anything, I want to show you the visual updates but they aren't quite done yet.
People still like it even with the old build that's how good it is!
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  #172  
Old 10-18-2009, 08:31 PM
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Oh is he gonna get spanked? Bloody annoying interns eh?
Rawr D:<
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  #173  
Old 10-19-2009, 08:06 AM
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Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!
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  #174  
Old 10-19-2009, 08:23 AM
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Quote:
Originally Posted by Konstantin Fomenko View Post
Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!

Scorched Earth policy anyone?
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  #175  
Old 10-19-2009, 09:43 AM
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Quote:
Originally Posted by Konstantin Fomenko View Post
Ok, something new from the "new" build. I got a feeling Joseph won`t be happy about me posting a screenshot of his work in progress (But don`t tell him)

Presenting dynamic wild-fires. In caseyou wondered what happens when flaming trebuchet shot lands in a forest...
You better hope it rains soon - or most of the map will be covered in this fire, causing wild animals, creeps and even player units to flee... GJ Joe!
I can't wait until we can start using fire as a weapon . Lure an enemy army into a densely wooded area, then light both sides of it on fire. Dynamic fire is going to be lots of fun.
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  #176  
Old 10-19-2009, 10:13 AM
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So far I found wildfires quite useful to clean the map from creeps. Light the forest around Ogre, or a bunch of goblins, and as they run out use ranger battalion to arrow them down.
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  #177  
Old 10-19-2009, 10:44 AM
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Kon stop leaking pictures!!! the visual fire effects arn't ready, and there isn't even decals on your version yet!
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  #178  
Old 10-19-2009, 11:46 AM
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looks good is there any way to stop these fires or do you just have to wait for rain?
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  #179  
Old 10-19-2009, 11:57 AM
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More like pray for rain

Actually I think are of effect water school magic spells will put out fire as a side-effect of the spell.
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  #180  
Old 10-19-2009, 01:16 PM
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Looks really nice, I feel bad for poor Joe.
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