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  #151  
Old 09-19-2009, 01:26 AM
JDmino JDmino is offline
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Quote:
Originally Posted by Joseph Visscher View Post
If your mature, dedicated to reporting flaws, full of suggestions that are realistic for us to implement, have experience in the industry of any game/mod development, how games truly work, have non ill intentions and meet our other requirements, yea you should right off the bat.
Cool, I playtest other peoples scenarios at HG, it's like practice for proper game betas (I am also part of the official review team at AoMH). I am not so sure about suggestions though, you guys have done pretty good at making my dream game so far.

What I really want to have a look at is the world editor, that is the most interesting bit for me.
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  #152  
Old 09-19-2009, 10:33 AM
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Quote:
Originally Posted by Joseph Visscher View Post
If your mature, dedicated to reporting flaws, full of suggestions that are realistic for us to implement, have experience in the industry of any game/mod development, how games truly work, have non ill intentions and meet our other requirements, yea you should right off the bat.
I mention this in a thread, but I am a game design student and I am always look for experience before I graduate. I am on some mod teams for medieval 2 total war. As for how games work I have experience in concept art, programing and scripting (not my strongest area), modeling, texturing, animation, and working with some game engines.
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  #153  
Old 09-19-2009, 11:47 AM
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Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.
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  #154  
Old 09-19-2009, 09:10 PM
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Originally Posted by Puppeteer View Post
Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.
Sorry.

I have to say, stop posting screenshots... it makes me want the game more . Some of these are great.
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  #155  
Old 09-19-2009, 10:19 PM
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Guys, please don't go off topic - if you want to talk about the beta, then talk in the official thread. Thanks.
Yeah sorry try not to do it again.
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  #156  
Old 10-06-2009, 12:43 PM
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Someone asked about how damaged buildings look, so here's a screenshot.
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  #157  
Old 10-06-2009, 12:50 PM
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Quote:
Originally Posted by Andy Joslin View Post
Someone asked about how damaged buildings look, so here's a screenshot.
It would be nice if we would also see how does gear look on ppl on different lvls =P.... tho we just know that it changes trough lvls....
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  #158  
Old 10-06-2009, 01:17 PM
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Quote:
Originally Posted by Andy Joslin View Post
Someone asked about how damaged buildings look, so here's a screenshot.
wooop that was me and really nice screen shot. Any chance you can show us the same buildings from perfect condition untill they reach un operational?
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  #159  
Old 10-11-2009, 07:36 PM
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I was checking DoFsource if there were any new posts and saw this screenshot flashing by, I clicked it and saw Joseph comment on how he loved making it.

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Quikc question, are the rocks really falling on the orcs?
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  #160  
Old 10-12-2009, 12:28 AM
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yeah I think it's a campaign script (?)
not sure but typically that's what it would normally seem like to be
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