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#11
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Civ 4 looks beautiful, what are you talking about? My whole point was to find out if it would be easy to show units falling off of a wall every so often.
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#12
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well compared to todays standards it doesnt :P but ppl still play it
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#13
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Quote:
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#14
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True. But what if you are able to disable and enable them at will?
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#15
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You want to extend the deadline further?
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There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#16
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We cannot extend the deadline again. If we don't make the next one we'll have to cut features instead of delaying.
Ragdoll is on the 'maybe' list, so unless we're extremely lucky I don't think it's going to be in the game. |
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#17
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Quote:
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[CENTER]There is no such thing as innocence, only degrees of guilt ...[/CENTER] |
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#18
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If its in good, if it's not okay.
Lets be honest, it's not essential... though it would be slightly amusing. Even if it was implemented though, I would say there should most assuredly be an option to turn them off, because as said earlier it is a system hog. |
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#19
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based on the number of units that I've seen in previews, adding ragdoll physics to every unit would be a heavy burden. Once again though, is there a non-cheesy way to have units fall off a wall without much demand for calculations?
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#20
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I count 15 men in 1 screen, with ragdol physics. Dof can have thousands and thousands, of object and units on screen without ragdol physics, its either a few guys falling down with ragdoll physics or massive army battles unseen in a lot of modern RTSs.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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