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  #11  
Old 03-25-2009, 01:21 PM
Kell Aset Kell Aset is offline
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Flying cows heh, well there is always a possibility to implement ability to throw diseased dead animals with catapults at enemy to poison entire town.
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  #12  
Old 03-25-2009, 02:05 PM
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Plague victims, anyone?
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  #13  
Old 03-25-2009, 02:11 PM
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That would be really cool if that could be implemented somehow.
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Old 03-25-2009, 03:45 PM
Phylast Phylast is offline
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[quote=nickson104;12739]
Quote:
Originally Posted by Andy Joslin View Post
Archer friendly fire is questionable; it is a matter of testing whether it is best or not. It's easy to implement, we just flick a switch on or off.



Perhaps you should implement a 'hardcore' gametype where friendly fire is enabled?


If wind is incorporated and it can effect arrow flights then perhaps a mage would have the ability to cause a short gush of wind to cause all arrows to alter course? Would be a useful tactic when attacking a fortified city, especially if you had a few mages and could minimise your losses...

I like the idea. Could even make the function a regional ability, as in only in certain regions can this skill be accessed. Like near Mountains or whatever.
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  #15  
Old 03-25-2009, 03:48 PM
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Quote:
Originally Posted by Grizzlez View Post
This would be hilarious, but surely firing your guys from a catapult would kill them. Perhaps if you could put livestock in for comedy purposes or even flaming pigs (pig fat burns) to scorch the ground of an enemies base for a while damaging units that walk through it.
Isn't the idea behind loading goblins into catapults an orc/ goblin lore stereotype? I vaguely remember Magic the Gathering cards that exhibited such nonsense. I thought it was hilarious on it's own. What would you think if you saw a six foot orc, or even a three foot goblin hurdling through the air at you? The mechanic can even cause the unit being launched to take damage if the unit doesn't land upon other units to soften the blow.
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