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#1
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Would be nice to actually have to battle to keep something or take something. I like the idea of multiple towns. Say you could NEVER lose the town you start with.. but you can create others or take other towns from players that they had created. up to a max im sure. but would be fun. Say if you took one of the "created" towns from me.. you could keep it, repair and or upgrade it. OR you could burn it to the ground and its gone for good.
Just an idea.. Lujan |
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#2
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I agree with this idea, It would be a lot of fun to destroy other peoples towns for good or capture them. But I think to get a second town it should cost wealth like dragons probably like 300 wealth so players will be more experienced before they build their second town.
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I could tell that my parents hated me. My bath toys were a toaster and a radio. Last edited by Revenger571 : 02-15-2012 at 06:28 PM. |
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#3
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The wealth idea is a great idea! Good call.
Lujan |
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#4
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only if it gives a decent advantage+if you can't be attacked when you're offline.If you can be attacked while not being in game i'm against it.
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IGN ingame: Arkantos |
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#5
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why would you be against it? if you wouldnt want to play the extra castles then things dont change for you. just keep the one you have and not worry about it
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#6
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Well
While I to some Degree Agree with the Idea I am against it Its not matching the current Game I think the Basic Game Idea of making NPC Towns Conquerable by Guilds an Players and then Have those Towns giving some Advantages while slowly but surely Increasing Races and thus also Map Size and NPC Towns is a Good Idea this way the Player Towns wont be risked allowing Smaller Players to Play their Game Peacefully while still giving the Option to Battle for Big Towns Ownership Greetz
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In the Shadow of the Black Cross. We Fullfill our Duty in your Name. And Look forward to the Day we Return to your side Silvanos. Watching over our Comrades as they Fullfill their Duty in your Name. |
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#7
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Owning a npc town is not as enjoyable I think, I say a *guild homeland* purphased by the leader of the guild for lets say 500 crown points would have it where the leader, and he's/her members would all build on it, pop max would be 120 ~ 180. 3 layers of walls *or custom placement of walls with a future update*. Town is only attackable while at least one member is online, all units left at the guild homeland could be commanded by any guild member but can not be taken off the map if the units were not orginally theirs. Everything on the map would require wealth to build as its shared with your intire guild to build up, and the strength rating on this would be 3k+ once built up, it would require an enemy of 2-3 players to even attempt to take it.
PERK IDEAS (IF the dev team sticks to npc city control which I think they will do) - All units purphased, units trained from gold, resourses bought from the npc town the guild controlling it gets 10% or some percentage of all gold the city makes from other players. - A Guild Buff for all players and their units in the guild....example would be 10% to all unit hp, 5% to SP, extra 20 attack. and 5/5/5 armor on all units (except hero and dragons). These numbers are just an example. - For guild members of that down they have a 70% discount on all units and services of that town maybe. |
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#8
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I'm against it if you can be attacked while being offline because not everyone can be 24/7 on. Waking up at say 3AM in the morning to see if you're town was attacked is not something everyone enjoys specially if you are in college and have to wake up at 5:30 AM and come back home at 7PM. So yeah that's one of the reasons. I agree with gongora idea of a guild land though with perhaps other guild buildings as well,stronger units to defend it and wealth to upgrade for more bonuses and maybe even a legendary quest for guilds to make them stronger.
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IGN ingame: Arkantos |
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#9
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