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#11
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Quote:
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__________________
Raving > Forum admins > you ;)
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#12
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Playing a co op mission in battleforge for the first time with some kid who had to go somewhere with his mom was fun. Yeah it was.
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#13
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I like the idea of co-op quests, playing on your own all the time could get pretty boring and repetitive and nothing beat's messing around with your friends online.
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#14
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I was just thinking - in a lot of MMORTS games, online activity resricts coordinated movement of armies by allied players. How about make an option of letting trusted players have (limited to an adjusted extemt) control over your armies? For example, you are to be one of the armies attacking so-and-so player's base. You hand over control to whoever is in charge of the attack, so all armies attack at once. It would also be great if "guild-camps" were implemented (more than one army camping in the same spot). These ideas would stimulate different players in the guild having different priority jobs. For example, Guildmaster sets some players to concentrate on building armies and sending them to designated rally points for the players who have been tasked to commanding armies. *dreams of an entire guild's coordinated army owning a bunch of smaller, disorganised armies*
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#15
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No one but you is going to control your army, sorry.
However, the other ideas might be workable. |
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#16
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yeah, that's what teamwork is for.
Maybe there will be voice chat
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#17
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Quote:
__________________
Raving > Forum admins > you ;)
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#18
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Perhaps a unit tribute would be better, so you can give your ally some of your units-to both help him defend if he needs it and to also attack-but they cannot be returned afterwards. Would also allow two players of different races playing together to use units not normally avaliable.
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#19
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Oh yeah, definitely. You can transfer resources and/or units between armies.
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#20
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Between armies or castles of same player?
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