Username:    Password:    Remember Me?         

Increasing population Cap Using wealth in market - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 02-06-2012, 10:18 AM
Novakiller Novakiller is offline
Human Sect:
Cavalier
 
Join Date: May 2011
Location: USA
Posts: 411
Novakiller has good reputation
Default Increasing population Cap Using wealth in market

Just as the topic says, giving us the ability to give ourselvs more a bigger pop cap in our hometowns using wealth (obviously still have some kind of limit)
Reply With Quote
  #2  
Old 02-06-2012, 11:16 AM
Neinth Neinth is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Dec 2011
Posts: 356
Neinth is someone to look uptoNeinth is someone to look upto
Default

I sort of like this idea,but worry it might get to op'ed

Max army is 60 pop,max city is 90,unless one where to be able to increase army as well,would just make for impossible pvp.


What i would suggest is possibility of adding new armies,current max is 5,each with 60 pop

Would love to see something like 10-20-30-40-50-60 cap armies,with the hero adding increased population by being in those armies.

Say hero adds 15 pop cap,largest army you cold feild would then be 75,if put into the 60 cap army,smallest being 10 cap army.

but thats offtopic sorta,as i said though,wouldnt want to be able to increase homecity to much,and would want a way to increase army as well to help close the gap between a boosted city
Reply With Quote
  #3  
Old 02-06-2012, 02:13 PM
Konstantin Fomenko's Avatar
Konstantin Fomenko Konstantin Fomenko is offline
Reverie World Studios - Producer & Design Director
 
Join Date: Mar 2007
Posts: 4,787
Konstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputationKonstantin Fomenko has extremely good reputation
Default

The main restrictions also comes from the game performance, and looks like we are stuck with 90 for now. We`ll see how the new pathfinding handles itself with large unit pop and perhaps up things up to 120 down the road.
Reply With Quote
  #4  
Old 02-06-2012, 02:15 PM
buddhist23 buddhist23 is offline
Senior Member
 
Join Date: Jun 2011
Posts: 404
buddhist23 is having trouble understanding forum rules
Default

Quote:
Originally Posted by Konstantin Fomenko View Post
The main restrictions also comes from the game performance, and looks like we are stuck with 90 for now. We`ll see how the new pathfinding handles itself with large unit pop and perhaps up things up to 120 down the road.
thank god.....;]
Reply With Quote
  #5  
Old 02-06-2012, 04:52 PM
Novakiller Novakiller is offline
Human Sect:
Cavalier
 
Join Date: May 2011
Location: USA
Posts: 411
Novakiller has good reputation
Default

lol.. well yeah i was thinking you'd need to increase the army cap aswell, otherwise yeah it would ne bear impossible to siege anyones town... I do liek the idea of adding a hero to an army allows for an increased pop cap...
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:29 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.