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#1
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Hi.
I just redeemed a code which came with my dawn of fantasy limited edition. I had 2 codes: One which gave influence points, another which gave units (Green Dragon). I used the influence points to purchase a Royal Dragon. Given the game has been crashing randomly for me on occassions, I decided to log-out (In the hopes it would save my information & prevent me loosing my dragons). I then logged back in - my royal dragon was still in my "Bank" on the market waiting for deployment..... ....... but my green dragon is nowhere to be seen (it was previously in my bank waiting for deployment as well)? I went to use the unit code again (incase for some reason it hadn't gone through) - it says its been used already. The code is yvcSLx4ryq ingame username is ian1246 Email address is ianjones1246@hotmail.co.uk Please help me. Thanks |
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#2
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M8 I cant help you with the dragon,but i am interested in the crashing.
Would you please post your system specs,and next time you crash,the log1.txt file If you do this,it is possible they can figure out whats causing the crashes,and fix them. |
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#3
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pm http://www.reverieworld.com/forums/member.php?u=13
Konstantin, he will give you a new code for one.
__________________
Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#4
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Quote:
CPU: Intel Core i5 2500K @ 3.3ghz CPU Cooler: Thermaltake Frio Operating System: Microsoft® Windows 7 Home Premium 64-bit Motherboard: Gigabyte Z68A-D3 Memory: 8GB DDR3 1333mhz (2x 4GB) Hard Drives: 1TB S-ATAIII 6.0Gb/s Optical Drive: 22x DVD±RW DL S-ATA Graphics card: NVIDIA GeForce GTX 560 Ti 1GB PSU: 700W Xigmatek Is my system. Its possible its my graphics card at fault - the GTX 560 Ti are having a LOT of driver issues atm. The event log: - Provider [ Name] Application Error - EventID 1000 [ Qualifiers] 0 Level 2 Task 100 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2012-02-05T23:20:50.000000000Z EventRecordID 24533 Channel Application Computer Ian-PC Security EventData Dof.exe 0.0.0.0 4ee1c759 unknown 0.0.0.0 00000000 c0000005 468b144e b8c 01cce4579169aaaf C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Dof.exe unknown 0a4f2ea9-5050-11e1-a3b4-50e5493aea4f Faulting application name: Dof.exe, version: 0.0.0.0, time stamp: 0x4ee1c759 Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000 Exception code: 0xc0000005 Fault offset: 0x468b144e Faulting process id: 0xb8c Faulting application start time: 0x01cce4579169aaaf Faulting application path: C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Dof.exe Faulting module path: unknown Report Id: 0a4f2ea9-5050-11e1-a3b4-50e5493aea4f & Provider [ Name] Application Error - EventID 1000 [ Qualifiers] 0 Level 2 Task 100 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2012-02-05T22:10:21.000000000Z EventRecordID 24529 Channel Application Computer Ian-PC Security - EventData Dof.exe 0.0.0.0 4ee1c759 Mithrill.dll 0.0.0.0 4f11ffc7 c0000005 00042e8e 518 01cce44efec5765e C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Dof.exe C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Mithrill.dll 31abcb88-5046-11e1-a3b4-50e5493aea4f Faulting application name: Dof.exe, version: 0.0.0.0, time stamp: 0x4ee1c759 Faulting module name: Mithrill.dll, version: 0.0.0.0, time stamp: 0x4f11ffc7 Exception code: 0xc0000005 Fault offset: 0x00042e8e Faulting process id: 0x518 Faulting application start time: 0x01cce44efec5765e Faulting application path: C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Dof.exe Faulting module path: C:\Program Files (x86)\Reverie World Studios\Dawn Of Fantasy\Mithrill.dll Report Id: 31abcb88-5046-11e1-a3b4-50e5493aea4f Last edited by ian1246 : 02-05-2012 at 05:46 PM. |
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#5
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Quote:
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#6
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I heard the 560's where having issues lately,I have a 520 myself(its crap i know) but runs the game fine with current drivers.Honestly thinking of breaking my tradition and trying an ati card next,always been an amd/nvid guy but if i trust amds now days sort of have to try an ati
Anyways,while thats alot of info on the crash,I aint that smart to help there,when/if you crash again,go into dof install folder and attach the log1.txt file here. If you think its graphics driver,perhaps roll back to a stable one? Would also try lowering all settings,see if it stops crashing,then one by one raise them up till it crashes again,if its a graphics issue that would help pinpoint whats causing it i'd hope. |
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#7
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Well it just crashed again.
Last couple of sentences from log 1 file: LOGONLY: Playing Sound Sound/vo/men/economy/worker_idle_2.ogg For Player 1 LOGONLY: Leader Assigned for Men-Units-Swordsman Battalion at location: 4724.1, 3470.2 LOGONLY: Leader Assigned for Men-Units-Halberdier Battalion at location: 4724.1, 3470.2 LOGONLY: Leader Assigned for Men-Units-Archer Battalion at location: 4724.1, 3470.2 LOGONLY: CallBack.OnReceivedChat(TimeStamp: 20:17:17, Sender: ian1246, ChannelId: 1, Message: brb, about to do a quest lol) LOGONLY: Leader Assigned for Men-Units-Maceman Battalion at location: 4724.1, 3470.2 LOGONLY: CallBack.OnReceivedChat(TimeStamp: 20:17:32, Sender: Nealise, ChannelId: 1, Message: Good luck! I still haven't left the homeland yet.) LOGONLY: CallBack.OpenDialog(MessageText=!SMALL!- SIR LENTOTH: The enemy is here! Quickly! Attack! Attack!, Choices=[!CENTER!- Continue -], WaitTime=nil, TriggerToEnableName=, TriggerToResumeName=Ambush1) LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=13, attributeName=HitPoints, newValue=8938) LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=13, NewHealthsAsBarString=[600|600|600|600|600|600|538|600|600|600|600|600|60 0|600|600]) LOGONLY: Playing Sound Sound/vo/men/combat/player_units_under_attack_3.ogg For Player 1 LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=34, attributeName=HitPoints, newValue=5166) LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=34, NewHealthsAsBarString=[5166]) Running Actioner "77" for player 1 LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=34, attributeName=HitPoints, newValue=5057) LOGONLY: CallBack.UnitHealthsChanged(playerID=1, battalionID=34, NewHealthsAsBarString=[5057]) LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=34, attributeName=Exp, newValue=25) Not sure if that helps? lol |
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#8
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ian1246 - I`ve replied to your PM, you have your Dragon back. Sorry for the delay btw - the weekend
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#9
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Just crashed again:
LOGONLY: SCN CallBack.SetArmyAttribute(armyID=2,attrName=streng th,newValue=92.505) LOGONLY: Scn CallBack.SetArmyState(armyID=2, newState=normal, data=nil) LOGONLY: CallBack.ObjectSelected(objectType=army, data1=2, data2=nil) LOGONLY: WorldMap.SelectArmy(armyID=2) LOGONLY: CallBack.UpdateActionButton(buttonName=view, enabled=true, data1=Southmont, data2=-1, data3=Men_1_4x4, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=split_army, enabled=true, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=pitch_camp, enabled=true, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=discard, enabled=true, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=start_pvp, enabled=true, data1=Southmont, data2=AIHomelands/Men/1/Size, data3=Regions/Men_1_4x4, data4=-1, data5=nil) LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=22, attributeName=CurrentlyGathering, newValue=wood) LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored! Saving Outer LOGONLY: CallBack.ObjectSelected(objectType=nothing, data1=nil, data2=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=view, enabled=nil, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=split_army, enabled=nil, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=pitch_camp, enabled=nil, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=discard, enabled=nil, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.UpdateActionButton(buttonName=start_pvp, enabled=nil, data1=nil, data2=nil, data3=nil, data4=nil, data5=nil) LOGONLY: CallBack.SetLocalPlayerValue(playerID=1, key=CurrentTime, value=10.217) LOGONLY: CallBack.SetLocalPlayerValue(playerID=1, key=CurrentSeason, value=2) LOGONLY: SetGameMode(mode=mmo-homeland) LOGONLY: SCN CallBack.WorldMapClosed(name=nil, x=nil, y=nil, noFade=nil) LOGONLY: MapGUI.Show() LOGONLY: Playing Sound Sound/vo/men/economy/worker_idle_2.ogg For Player 1 Saving Outer LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=37, attributeName=CurrentlyGathering, newValue=wood) LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored! LOGONLY: CallBack.BattalionAttributeChanged(playerID=1, battalionID=39, attributeName=CurrentlyGathering, newValue=stone) LOGONLY: CallBack.BattalionAttributeChanged call for CurrentlyGathering ignored! LOGONLY: CallBack.SetLocalPlayerValue(playerID=1, key=CurrentTime, value=10.233) LOGONLY: CallBack.SetLocalPlayerValue(playerID=1, key=CurrentSeason, value=2) Saving Outer |
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#10
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Quote:
.Just posting my log1 records in the hope it might help give a idea as to what could be causing my game to crash (& others?) lol |
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