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View Poll Results: Read below before voting. Choose the option you support.
#1. Dragons should die. 53 63.86%
#2. Dragons should Respawn with reset levels. 30 36.14%
Voters: 83. You may not vote on this poll

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  #31  
Old 01-11-2012, 02:51 PM
Neinth Neinth is offline
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I could see them taking that into account and droping the prices,or vastly increaseing their stats.

I like dragon stats the way they are,and would think cutting prices in half,possibly increaseing stats a little between royale/red/green to separate them a bit more would be ideal way to solve it.

Maybe remove fireball from green,give him weakened fire wall(compared to royale),he feels more like an up and personal anyways.Would increase greens current walk/run to faster,lower the points one could put into his hp(can get him to 24k i think right now,which puts him inline with other dragons)and increase his dmg reduction a bit,but decrease arrow(using points removed from his hp)

Red would say remove firewall,give him slightly weakened fireball (compared to royale)though,same current range as the greens current fireball,slow his walk/run speed,should be slower than a green imo(size and all) Lower his arrow protection,increase other two stats a bit though.

And royales would have the best of the best compared to a green or a red,full str firewall/fireball,increased dmg reduction rates above green and red,80% arrow reduction as it is currently,increased fireball range(compared to changed red's) walk/run speed inbetween a changed greed/reds maybe even incresed firewall range,by 50%,i mean make him a beast compared to a green or red

basically separate them more in their stats and abilities,their defence values ect ect.Would solve or help with the prices of them.

But still,kill em all :> I think how to separate is a completly different topic atm,as well as welth costs and such.
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  #32  
Old 01-11-2012, 03:11 PM
vissfam vissfam is offline
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Quote:
Originally Posted by buddhist23 View Post
its perfectly okay to let a ten dollar dragon die. People will still be willing to buy it.

They arn't going to die right away, if the dragon is under level 5 he will respawn with same stats, this mean the dragon gets to be in a few battles before he is truly 'killable'.



Quote:
Originally Posted by Neinth View Post
I could see them taking that into account and droping the prices,or vastly increaseing their stats.

I like dragon stats the way they are,and would think cutting prices in half,possibly increaseing stats a little between royale/red/green to separate them a bit more would be ideal way to solve it.

Maybe remove fireball from green,give him weakened fire wall(compared to royale),he feels more like an up and personal anyways.Would increase greens current walk/run to faster,lower the points one could put into his hp(can get him to 24k i think right now,which puts him inline with other dragons)and increase his dmg reduction a bit,but decrease arrow(using points removed from his hp)

Red would say remove firewall,give him slightly weakened fireball (compared to royale)though,same current range as the greens current fireball,slow his walk/run speed,should be slower than a green imo(size and all) Lower his arrow protection,increase other two stats a bit though.

And royales would have the best of the best compared to a green or a red,full str firewall/fireball,increased dmg reduction rates above green and red,80% arrow reduction as it is currently,increased fireball range(compared to changed red's) walk/run speed inbetween a changed greed/reds maybe even incresed firewall range,by 50%,i mean make him a beast compared to a green or red

basically separate them more in their stats and abilities,their defence values ect ect.Would solve or help with the prices of them.

But still,kill em all :> I think how to separate is a completly different topic atm,as well as welth costs and such.
They said that a possible addition to it is dragon's loot would give 50% wealth back to the victor, i rather see dragon's price go UP to like 200 wealth for a royal and if he does die the victor of the battle will get 100 wealth! its like a gambling, its fun to do stuff like that. imagine you kill the enemies royal and then beat him! you earn 100 wealth LOL!(if they where to increase it to 200 that is) would be 60 if they dont right.
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  #33  
Old 01-11-2012, 06:53 PM
buddhist23 buddhist23 is offline
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maybe 10% goes to victory- 50% back to owner....
wouldn't you feel "Salty" if you lost a drag
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  #34  
Old 01-12-2012, 04:25 PM
Dreamwalker Dreamwalker is offline
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Kill them. That's all I need to say.

I mean, they're dragons, not gods. They shouldn't live forever. And even without any kind of respawning, they're still epicly powerful.
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  #35  
Old 01-17-2012, 01:07 AM
Neinth Neinth is offline
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So been rather quite here for a few days,wanted to ask,whats the verdict?
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  #36  
Old 01-17-2012, 03:31 PM
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Joseph Visscher Joseph Visscher is offline
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Dragons are going to be killable next patch.
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  #37  
Old 01-17-2012, 06:12 PM
knightl knightl is offline
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Quote:
Originally Posted by Joseph Visscher View Post
Dragons are going to be killable next patch.
≧◉◡◉≦


that made me a happy hunter
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  #38  
Old 01-17-2012, 07:45 PM
Neinth Neinth is offline
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hehehe better get to lvling them then i suppose :>
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  #39  
Old 01-18-2012, 04:15 AM
szebus szebus is offline
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Quote:
Originally Posted by Joseph Visscher View Post
Dragons are going to be killable next patch.
Good call.
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  #40  
Old 01-19-2012, 11:47 AM
selridion selridion is offline
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id like to opt a idea of my own

i don't know if its already been said since i didn't read every post in great detail ( shame on me )
but how about a compromise ?

instead of making it a choice between loosing or keeping

lets say your 120 wealth royal dragon bites the dust you can regenerate it in your castle
you could make it a process which takes allot of time
lets say 24 hours to regenerate it

then make it cost resources aswell
maybe like 2000 food and 2000 gold (or make it scale on the dragon its level)

i suppose you wanna keep the cost of regeneration reasonable so it doesn't take more time to regenerate it then it would to farm the wealth for a new one because that would make the idea sorta pointless

you could also allow wealth to be used on it for speeding up the regeneration speed
you can never have to many minor wealth sinks :P



another thing
as much fun as over powerfull units are they to take away strategie if used to much and ease down the game

tho its always fun to have a ace card
maybe its a idea to make counter "superunit" weapons to give players defense against dragons

now iv not fought against or with dragons myself yet but im guessing they roast / kill units quite easy and have high defensive values so they don't die to quick

it wouldn't be fun to make a "anti dragon death beam" cuz then you would just take 1 of those with every army you make and render dragons useless

but maybe something in between like uhm a unit which lowers dragons there mobility / offensive force / defensive power or a unit which takes quite some skill to use successfully but when you do succeed pays off

added to that id think of a "superunit cap" to limit extensive use of them
and added to that add more superunits to the game to make army compositions less predictable (id go for "more types of "Giant Beasts") and give them all distinctive play-style



*and about the dragon inflation
if you cap dragons at 1 "active" per army/castle then does it matter how many dragons there are in the game?
you could have 500 dragons... and still have the same power as someone with 1
added to that you could make the "regeneration time" of a dragon scale with how many dragons you have
lets say you got 10 of them... make it 10 days for each individual dragon to regenerate instead of the 1 day for 1 dragon
or even scale it up so with 10 of them it would take 20 days for each individual one to regenerate
it would keep players from buying to many because it doesn't benefit them and if you make regeneration cost a lil wealth it wouldn't hurt the wealth consumption to much (or make players want to use wealth to speed up the dragons regeneration timer)

it would turn from 1time payment of 10 euros for every dragon into a 1time payment of 10 euros + small payment to Resurrect it

-ps. the values i use in this post are just for explanation iv got no idea what proper cost / regen times / etc would be they could be anything


now.. im starting to turn this into a wall of text.. cuz i keep editing stuff into it :P
either way just some idea's hope its inspirational

Last edited by selridion : 01-19-2012 at 12:51 PM.
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