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| View Poll Results: Read below before voting. Choose the option you support. | |||
| #1. Dragons should die. |
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53 | 64.63% |
| #2. Dragons should Respawn with reset levels. |
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29 | 35.37% |
| Voters: 82. You may not vote on this poll | |||
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#31
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I could see them taking that into account and droping the prices,or vastly increaseing their stats.
I like dragon stats the way they are,and would think cutting prices in half,possibly increaseing stats a little between royale/red/green to separate them a bit more would be ideal way to solve it. Maybe remove fireball from green,give him weakened fire wall(compared to royale),he feels more like an up and personal anyways.Would increase greens current walk/run to faster,lower the points one could put into his hp(can get him to 24k i think right now,which puts him inline with other dragons)and increase his dmg reduction a bit,but decrease arrow(using points removed from his hp) Red would say remove firewall,give him slightly weakened fireball (compared to royale)though,same current range as the greens current fireball,slow his walk/run speed,should be slower than a green imo(size and all) Lower his arrow protection,increase other two stats a bit though. And royales would have the best of the best compared to a green or a red,full str firewall/fireball,increased dmg reduction rates above green and red,80% arrow reduction as it is currently,increased fireball range(compared to changed red's) walk/run speed inbetween a changed greed/reds maybe even incresed firewall range,by 50%,i mean make him a beast compared to a green or red basically separate them more in their stats and abilities,their defence values ect ect.Would solve or help with the prices of them. But still,kill em all :> I think how to separate is a completly different topic atm,as well as welth costs and such. |
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#32
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Quote:
They arn't going to die right away, if the dragon is under level 5 he will respawn with same stats, this mean the dragon gets to be in a few battles before he is truly 'killable'. Quote:
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#33
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maybe 10% goes to victory- 50% back to owner....
wouldn't you feel "Salty" if you lost a drag |
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#34
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Kill them. That's all I need to say.
I mean, they're dragons, not gods. They shouldn't live forever. And even without any kind of respawning, they're still epicly powerful.
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That was so funny, I laughed twice. |
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#35
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So been rather quite here for a few days,wanted to ask,whats the verdict?
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#36
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Dragons are going to be killable next patch.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#37
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≧◉◡◉≦
that made me a happy hunter
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"Faithless is he who says farewell when the road darkens" |
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#38
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hehehe better get to lvling them then i suppose :>
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#39
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#40
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id like to opt a idea of my own
i don't know if its already been said since i didn't read every post in great detail ( shame on me ) but how about a compromise ? instead of making it a choice between loosing or keeping lets say your 120 wealth royal dragon bites the dust you can regenerate it in your castle you could make it a process which takes allot of time lets say 24 hours to regenerate it then make it cost resources aswell maybe like 2000 food and 2000 gold (or make it scale on the dragon its level) i suppose you wanna keep the cost of regeneration reasonable so it doesn't take more time to regenerate it then it would to farm the wealth for a new one because that would make the idea sorta pointless you could also allow wealth to be used on it for speeding up the regeneration speed you can never have to many minor wealth sinks :P another thing as much fun as over powerfull units are they to take away strategie if used to much and ease down the game tho its always fun to have a ace card maybe its a idea to make counter "superunit" weapons to give players defense against dragons now iv not fought against or with dragons myself yet but im guessing they roast / kill units quite easy and have high defensive values so they don't die to quick it wouldn't be fun to make a "anti dragon death beam" cuz then you would just take 1 of those with every army you make and render dragons useless but maybe something in between like uhm a unit which lowers dragons there mobility / offensive force / defensive power or a unit which takes quite some skill to use successfully but when you do succeed pays off added to that id think of a "superunit cap" to limit extensive use of them and added to that add more superunits to the game to make army compositions less predictable (id go for "more types of "Giant Beasts") and give them all distinctive play-style *and about the dragon inflation if you cap dragons at 1 "active" per army/castle then does it matter how many dragons there are in the game? you could have 500 dragons... and still have the same power as someone with 1 added to that you could make the "regeneration time" of a dragon scale with how many dragons you have lets say you got 10 of them... make it 10 days for each individual dragon to regenerate instead of the 1 day for 1 dragon or even scale it up so with 10 of them it would take 20 days for each individual one to regenerate it would keep players from buying to many because it doesn't benefit them and if you make regeneration cost a lil wealth it wouldn't hurt the wealth consumption to much (or make players want to use wealth to speed up the dragons regeneration timer) it would turn from 1time payment of 10 euros for every dragon into a 1time payment of 10 euros + small payment to Resurrect it -ps. the values i use in this post are just for explanation iv got no idea what proper cost / regen times / etc would be they could be anything now.. im starting to turn this into a wall of text.. cuz i keep editing stuff into it :P either way just some idea's hope its inspirational Last edited by selridion : 01-19-2012 at 01:51 PM. |
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