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#1
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hope it helps
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#2
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I have to type something
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#3
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Post count up 1
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#4
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update on what these are about.
After some thinking and looking,i do believe this is caused on my end.However,not much for networking,so need someone who knows it better to possibly help me clear it up. |
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#5
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I cant sleep again so was looking around at nat stuff.
This was on wikipedia(i know best source for random crap) Quote:
Someone attacks me,when i click fight it sends them oob,which passes through my modem,other player sends back to me,connect just fine and pvp.That oob hase the ip and port number of my modem,allowing us to connect. I attack someone else,when they click fight,it sends me an oob,that I never actually get,because the player sending it doesnt know the correct ip nor port to sent it to/through.This theory is from reading the raknet stuff. Quote:
Again just based on not being able to sleep,found something called udp proxy on the raknet site,so last qoute for this morning Quote:
Edit: somehow getting my rig to send a file to the server with ip and port may also fix the "cant connect to city" thing as well(just got it had to restart router and all) Last edited by Neinth : 01-10-2012 at 06:15 AM. |
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#6
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You might be on to something here! We spent the weekend looking into this specific bug you are me are having - in a nutshell by some reason server detects both me and you disconnecting from each other (purposely canceling the game) which doesn`t make any sense. But we don`t want to blame the networking code as me and you can get Army vs Army started just fine.
However - the difference with Army vs Town - at the same time as we are connected peer to peer to begin the game, there is also a lot of activity with peer to server - as I`m uploading my town to the server and you are downloading it. Most likely we`ll just proceed with adding more and more debugs and kindly asking you to help test this again and again until we get it. On a bright side we did fix Connection Timed Out but when connecting to other players, should be in the next patch ![]() |
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#7
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Aye dont mind testing it :> gonna try and get a copy of someone elses log files from me attacking them,and then them attacking me,compare them to my own log file for the same attacks.
I am either really tired or onto something :> |
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#8
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Quote:
Should be done earlier,and trigger the port prediction on other end,I do believe would solve this. Right now,its being done afterwards,and other end is connecting immediately,but since nat protocol doesnt open ports my end until conenction is made,they get blocked. |
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#9
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You just might be on to something, got our lead programmer on this.
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#10
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Would think saving the nat types,adding an if/then/else would solve this
also since i didnt post entire log file for this,the nat type i was connecting to was full cone While a full cone,or an address rescricted cone shouldnt have this issue,i would think a port resctricted and a symmetric will,and need to conenct to other pc before they try and connect to us. Wish it was a simple matter of changeing my settings.But since ip changes between each player,i cant really port forward,and since ports are sorta random on my end,would have to open up entire range,which would be bad |
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