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#1
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Quote:
Patch # 1.1.4 B :::::Major Fixes and Additions::::: -Reworked spawning units from armies to homeland to avoid lag and potential crash -Fixed rain and snow FX never showing -Several Out of Sync issues fixed -Fixed rare game breaking issue with Orc construction not working, even on reload. -Removed Dwarves from NPC strongholds and fixed crash issue with NPC sieging :::::Minor Fixes and Additions::::: -Fixed canceling PvP protection bringing back the PvP protection timer returning to the game -Fixed issue with unwalkable gatehouses and walls along with their upgrades not positioned correctly. -More polish and additions to wall upgrades to make sure they are in correct positions. -Elven Garviola the man eating plant, created by Enchanters is fixed and works, when fully grown it can eat multiple enemies at once. Takes multiple days to fully grow. -Elven Techs inside Arcane Sanctuary are fixed and correctly enable Bolt Thrower and Garviola. Garviolas can only be grown inside Elven homelands. ::::Balance Adjustments::::: -Mercenary Labourers will no longer give an unfair build rate to Human and Elven construction in foreign homelands; build rate is half of normal when building on another race's constructions. -Goblins have less health and attack damage. -Default unit health increase skill amount reduced to +25 from +50. |
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#2
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nice patch
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IGN ingame: Arkantos |
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#3
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finally..no more dwarves!
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#4
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You didn't fix PvP? Still no influence or victory triggered? Seriously?
__________________
Don't take life too seriously. You will never escape it alive anyway! |
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#5
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these bugs were a more general concerned and couldn't be ignored by anyone where as the pvp bugs can be avoided until they are fixed
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"Faithless is he who says farewell when the road darkens" |
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#6
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#7
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Oh wow I didn't realise that you guys didn't know PvP got broken with the last patch. I'll put a bug report in Technical Issues and call it "PvP Issues" so read up on it there!
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Don't take life too seriously. You will never escape it alive anyway! |
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#8
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don't forget that even if you destroy a player's army-- both armies will come out of the pvp unscratched...
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#9
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Also, why did you take out the 48hr protection timer in the market? 2 hr and 8 hr is hardly a lot of time, not really... its not even a day protection for 10 influence points, thats costly for the time you got
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#10
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48 hour protection is coming back in the next patch, but we found a flaw in it yesturday so we had temporary disabled.
We are on a hot-fix today just to address the PvP issues. Thanks for the feedback guys! |
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